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Explore the fundamentals of motion in one dimension, including concepts such as position, displacement, velocity, speed, acceleration, and kinematic equations. Learn how to analyze position-time graphs and understand the relationship between velocity and acceleration. Practice applying the kinematic equations derived from calculus to solve problems involving constant acceleration in one-dimensional motion. Master the principles of kinematics to describe and analyze the motion of particles along straight lines.
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Chapter 2 Motion in One Dimension
2.1 Position, Velocity, and Speed • 2.2 Instantaneous Velocity and Speed • 2.3 Acceleration • 2.4 Freely Falling Objects • 2.5 Kinematic Equations Derived from Calculus.
Kinematics • Kinematics describes motion while ignoring the agents that caused the motion • For now, we will consider motion in one dimension • Along a straight line • We will use the particle model • A particle is a point-like object, that has mass but infinitesimal size
Position • Position is defined in terms of a frame of reference • For one dimension the motion is generally along the x- or y-axis • The object’s position is its location with respect to the frame of reference
Position-Time Graph • The position-time graph shows the motion of the particle (car) • The smooth curve is a guess as to what happened between the data points
Displacement • Displacement is defined as the change in position during some time interval • Represented asx • x = xf - xi • SI units are meters(m),xcan be positive or negative • Displacement is different than distance. Distance is the length of a path followed by a particle.
Vectors and Scalars • Vector quantities that need both -magnitude (size or numerical value) and direction to completely describe them • We will use + and – signs to indicate vector directions • Scalar quantities are completely described by magnitude only
Average Velocity • The average velocity is the rate at which the displacement occurs • The dimensions arelength / time[L/T] • TheSI units arem/s • Is also the slope of the line in the position – time graph
Average Speed • Speed is a scalar quantity • same units as velocity • total distance / total time • The average speed is not (necessarily) the magnitude of the average velocity
Instantaneous Velocity • Instantaneous velocity is the limit of the average velocity as the time interval becomes infinitesimally short, or as the time interval approaches zero • The instantaneous velocity indicates what is happening at every point of time
Instantaneous Velocity • The general equation for instantaneous velocity is • The instantaneous velocity can be positive, negative, or zero
Instantaneous Velocity • The instantaneous velocity is the slope of the line tangent to thex vst curve • This would be thegreenline • The blue lines show that astgets smaller, they approach the green line
Instantaneous Speed • The instantaneous speed is the magnitude of the instantaneous velocity • Remember that the average speed is not the magnitude of the average velocity
Average Acceleration • Acceleration is the rate of change of the velocity • Dimensions areL/T2 • SI units arem/s²
Instantaneous Acceleration • The instantaneous acceleration is the limit of the average acceleration astapproaches 0
Instantaneous Acceleration • The slope of the velocity vs. time graph is the acceleration • The green line represents the instantaneous acceleration • The blue line is the average acceleration
Acceleration and Velocity • When an object’s velocity and acceleration are in the same direction, the object is speeding up • When an object’s velocity and acceleration are in the opposite direction, the object is slowing down
Acceleration and Velocity • The car is moving with constant positive velocity (shown by red arrows maintaining the same size) • Acceleration equals zero
Acceleration and Velocity • Velocity and acceleration are in the same direction • Acceleration is uniform (blue arrows maintain the same length) • Velocity is increasing (red arrows are getting longer) • This shows positive acceleration and positive velocity
Acceleration and Velocity • Acceleration and velocity are in opposite directions • Acceleration is uniform (blue arrows maintain the same length) • Velocity is decreasing (red arrows are getting shorter) • Positive velocity and negative acceleration
1D motion with constant acceleration tf – ti = t
1D motion with constant acceleration • In a similar manner we can rewrite equation for average velocity: • and than solve it for xf • Rearranging, and assuming
1D motion with constant acceleration (1) Using and than substituting into equation for final position yields (1) (2) (2) Equations (1) and (2) are the basic kinematics equations
1D motion with constant acceleration These two equations can be combined to yield additional equations. We can eliminate t to obtain Second, we can eliminate the acceleration a to produce an equation in which acceleration does not appear:
Kinematic Equations • The kinematic equations may be used to solve any problem involving one-dimensional motion with a constant acceleration • You may need to use two of the equations to solve one problem • Many times there is more than one way to solve a problem
Kinematics - Example 1 • How long does it take for a train to come to rest if it decelerates at 2.0m/s2from an initial velocity of 60 km/h?
A car is approaching a hill at 30.0 m/swhen its engine suddenly fails just at the bottom of the hill. The car moves with a constant acceleration of –2.00 m/s2while coasting up the hill. (a) Write equations for the position along the slope and for the velocity as functions of time, taking x = 0at the bottom of the hill, where vi = 30.0 m/s. (b) Determine the maximum distance the car rolls up the hill.
Graphical Look at Motion: displacement-time curve • The slope of the curve is the velocity • The curved line indicates the velocity is changing • Therefore, there is an acceleration
Graphical Look at Motion: velocity-time curve • The slope gives the acceleration • The straight line indicates a constant acceleration
Graphical Look at Motion: acceleration-time curve • The zero slope indicates a constant acceleration
Freely Falling Objects • A freely falling object is any object moving freely under the influence of gravity alone. • It does not depend upon the initial motion of the object • Dropped – released from rest • Thrown downward • Thrown upward
Acceleration of Freely Falling Object • The acceleration of an object in free fall is directed downward, regardless of the initial motion • The magnitude of free fall acceleration isg = 9.80 m/s2 • g decreases with increasing altitude • g varies with latitude • 9.80 m/s2 is the average at the Earth’s surface
Acceleration of Free Fall • We will neglect air resistance • Free fall motion is constantly accelerated motion in one dimension • Let upward be positive • Use the kinematic equations withay = g = -9.80 m/s2
Free Fall Example • Initial velocity at A is upward (+) and acceleration is g (-9.8 m/s2) • At B, the velocity is 0 and the acceleration is g (-9.8 m/s2) • At C, the velocity has the same magnitude as at A, but is in the opposite direction
A student throws a set of keys vertically upward to her sorority sister, who is in a window 4.00 m above. The keys are caught 1.50 s later by the sister's outstretched hand. (a) With what initial velocity were the keys thrown? (b) What was the velocity of the keys just before they were caught?
A ball is dropped from rest from a height h above the ground. Another ball is thrown vertically upwards from the ground at the instant the first ball is released. Determine the speed of the second ball if the two balls are to meet at a height h/2 above the ground.
A freely falling object requires 1.50 s to travel the last 30.0 m before it hits the ground. From what height above the ground did it fall?
Motion Equations from Calculus • Displacement equals the area under the velocity – time curve • The limit of the sum is a definite integral
Kinematic Equations – Calculus Form with Constant Acceleration • The integration form of vf – vi gives • The integration form of xf – xi gives
The height of a helicopter above the ground is given by h = 3.00t3, where his in meters and tis in seconds. After 2.00 s, the helicopter releases a small mailbag. How long after its release does the mailbag reach the ground?
Automotive engineers refer to the time rate of change of acceleration as the "jerk." If an object moves in one dimension such that its jerk Jis constant, (a) determine expressions for its acceleration ax(t), velocity vx(t), and position x(t), given that its initial acceleration, speed, and position are axi ,vxi, and xi, respectively. (b) Show that
The acceleration of a marble in a certain fluid is proportional to the speed of the marble squared, and is given (in SI units) by a = –3.00 v2 for v > 0. If the marble enters this fluid with a speed of 1.50 m/s, how long will it take before the marble's speed is reduced to half of its initial value?
A test rocket is fired vertically upward from a well. A catapult gives it initial velocity 80.0 m/s at ground level. Its engines then fire and it accelerates upward at 4.00 m/s2 until it reaches an altitude of 1 000 m. At that point its engines fail and the rocket goes into free fall, with an acceleration of –9.80 m/s2. (a) How long is the rocket in motion above the ground? (b) What is its maximum altitude? (c) What is its velocity just before it collides with the Earth?
An inquisitive physics student and mountain climber climbs a 50.0-m cliff that overhangs a calm pool of water. He throws two stones vertically downward, 1.00 s apart, and observes that they cause a single splash. The first stone has an initial speed of 2.00 m/s. (a) How long after release of the first stone do the two stones hit the water? (b) What initial velocity must the second stone have if they are to hit simultaneously? (c) What is the speed of each stone at the instant the two hit the water?