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Artificial Intelligence Techniques

Introduction to Artificial Intelligence. Artificial Intelligence Techniques. Artificial Intelligence. AI is often divided into two basic ‘camps’ Rule-based systems (RBS) Biological inspired, such as Artificial neural networks (ANN) There are also search methods which some people include.

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Artificial Intelligence Techniques

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  1. Introduction to Artificial Intelligence Artificial Intelligence Techniques

  2. Artificial Intelligence • AI is often divided into two basic ‘camps’ • Rule-based systems (RBS) • Biological inspired, such as Artificial neural networks (ANN) • There are also search methods which some people include. • Increasingly hybridisation.

  3. In the module • Evolutionary algorithm • Neural networks • Fuzzy Logic • Expert Systems and Knowledge Processing • Searching • Internet and AI

  4. Examples • Focus of the applications is the early part of the module is on: • Games • Robotics • Engineering and medicine

  5. Assessment • Two assignments • mini-projects • Applying AI to tasks • Early part in Java

  6. Example Areas

  7. Multi-layered perceptron (Taken from Picton 2004) Output layer Input layer Hidden layer

  8. mutation recombination The Ingredients( Taken from: EvoNet Flying Circus www2.cs.uh.edu/~ceick/ai/EC1.ppt ) t + 1 t reproduction selection

  9. Depth-First SearchTaken from Jones (2005)

  10. Breadth-First SearchTaken from Jones (2005)

  11. Knowledge Processing • Introduce types of reasoning • Deterministic • Propositional logic • Predicate logic • Dynamic-non-monotonic • Non-deterministic

  12. Using an Expert System • Taken from Johnson and Picton (1995)

  13. Internet and ‘AI’ • Week A – AI on internet, basic introduction to semantic web, agents. • Week B – Microformats • Week C – Collective Intelligence and searching 1 • Week D – Collective Intelligence and searching 2

  14. Basic structures

  15. Data Structures-Linked List

  16. Data Structures - Stack

  17. Data Structures - Queue

  18. Summary • Introduced the module • Introduced different types of AI • Structures

  19. Task 1: Finite-state machines

  20. Outcomes • By the end of the session you should: • Understand what a state diagram is. • Understand the principles of a finite state machine • Describe a simple system using a state diagram • Applications using state diagrams

  21. What is a state?

  22. State diagram (Taken from Picton 2004) yes State 1 wait for a cup to be placed Cup? State 0 wait for the button to be pressed yes yes End? no Button?

  23. Next-state table (Taken from Picton 2004)

  24. Where are they used? • Designing systems • Games

  25. Your designing a character for a maze-based game. • You must design a state diagram and table for the character.

  26. Further reading and references • http://en.wikipedia.org/wiki/Finite_state_machine • Picton PD (2004) CSY3011 Artificial Neural Networks, University College Northampton

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