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ToneWars : Cooperative Second Language Learning via Mobile Games

ToneWars : Cooperative Second Language Learning via Mobile Games. Motivation

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ToneWars : Cooperative Second Language Learning via Mobile Games

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  1. ToneWars: Cooperative Second Language Learning via Mobile Games • Motivation • Learning a second language is challenging and time consuming (it takes skilled linguists around 2200 hours, or 88 weeks, of dedicated classroom instruction to reach general proficiency in languages dissimilar to their native languages) • Can we make the L2 language learning process fun, engaging and take advantage of learners’ fragmented time? • Approach • Designing a cooperative L2 learning game that leverages the idea of mastery learning, cooperative learning, and crowd sourcing to native-speakers. • What you need to complete • Porting our current ToneWars prototype running on Android to running on iPad via the cocos2d-x engine. • Revising/polishing/iterating on new features. • Resources and Skills • An Apple iPad, a MacBook Pro laptop (with Apple Developer Account) will be lent to you. • You need to be comfortable with programming in C++ and learning new things quickly.

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