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WIDENER PRIDE. 3 - 4 DEFENSIVE PACKAGE. Atlantic City, NJ January 20 th , 2007. 2006 ECAC SOUTHWEST BOWL CHAMPIONS. DAVID WOOD HEAD FOOTBALL COACH WIDENER UNIVERSITY duwood@widener.edu (610) 499 - 4665. 2007 MEGA CLINIC Atlantic City, January 20 th , 2007. SESSION I
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WIDENER PRIDE 3 - 4 DEFENSIVE PACKAGE Atlantic City, NJ January 20th, 2007 2006 ECAC SOUTHWEST BOWL CHAMPIONS DAVID WOOD HEAD FOOTBALL COACH WIDENER UNIVERSITY duwood@widener.edu (610) 499 - 4665
2007 MEGA CLINIC Atlantic City, January 20th, 2007 SESSION I WIDENER DEFENSIVE 3-4 PACKAGE Philosophy, Alignments, Fronts, Stunts SESSION II WIDENER DEFENSIVE 3-4 PACKAGE Outside, Inside Zone Blitzes SESSION III WIDENER DEFENSIVE SECONDARY Developing your players, drills
WIDENER 3-4 PACKAGE PHILOSOPHY ALIGNMENTS FRONTS STUNTS WIDENER PRIDE 7 – 4 2006 SOUTHWEST BOWL CHAMPIONS
WIDENER 3 - 4 DEFENSE PHILOSOPHY The foundation of our 3 - 4 Defense is built upon the characteristics of Simplicity, Accountability, Toughness and Commitment. Simplicity is necessary in order to get our players to play aggressively and react to the football. Confidence comes through consistency, repetitions and understanding. Accountability is demanded from our coaches down to our players. We are all in this together as a team. There is no place for individuals. Everyone must execute their own assignments in order for us to be a successful defensive team. Toughness can be broken down in to Physical and Mental. Physical Toughness can be defined as hitting our opponent as hard as we can on each and every play while pursuing relentlessly to the football. Mental Toughness can be defined as executing our assignment and responsibility under all adverse circumstances and playing conditions. Commitment is what transforms a promise into reality. It is the words that speak boldly of your intentions and your actions will speak louder than your words. A Defensive player’s commitment to his teammates can be measured by his distance from the ball at the end of each play.
WIDENER 3 - 4 DEFENSE Widener’s Defense is a multiple 3-4 Defense. Various alignments and movements will give us our multiplicity out of our base personnel. We will also have multiple coverage's that are closely tied in with each front. 1. Regular Personnel: a. Angle Front – a head-up, post snap movement front that we can move in different directions based on the huddle call. b. Shade Front – slight alignment variations with our front in order to change our opponent’s blocking schemes. Our shade fronts are also post snap movements that help us defend different gaps and ultimately protect our linebackers. c. Zone Pressure – using various fronts and stunts, we will play a 3 deep – 3 under or a 2 deep – 4 under zone coverage. 2. Pass Coverage Personnel: a. Nickel – we will utilize this front and personnel exclusively as a pass defense. We will place our best 3 or 4 pass rushers on the field along with our best 7 or 8 cover people. b. Dime – we will utilize the 5th and 6th defensive back to replace a linebacker.
WIDENER 3 - 4 DEFENSE • Communication is very important in our 3-4 Defensive System. We are constantly communicating throughout the defense. • We are a No Huddle defense that is constantly communicating up to • the snap of the football. • THE LINE OF COMMUNICATION • Corner – to the side of the opponent is looking for personnel groupings • FS – makes the coverage calls • Mike – makes the front and stunt calls • Nose – calls out the down and distance • Sam, Hawk – looking for TE’s • SS / Will – calls out top plays and formations based on personnel • Ends – looking to see if OL is changing sides • We start each play with a “Strength” call. The MIKE Linebacker will make the “Strength” call as soon as the offense breaks the huddle. The entire Defensive Unit will get aligned and base their calls on this “Strength” call. • STRENGTH CALL RULES: • 1. Single TE set – strength is always determined where that TE lines • up. If he were to “Trade”, then the strength would also change. • 2. Two TE set – strength is determined two ways: • a. Balance set – Field or QB’s passing arm determines strength. • b. Multiple WR set – multiple WR side determines strength. • 3. No TE set – strength is determined two ways: • a. Balance set – Field or QB’s passing arm determines strength. • b. Multiple WR set – multiple WR side determines strength.
DEFENSIVE GAPS AND ALIGNMENTS WG TE OT OG C OG OT TE WG E D C B C D E A A B S 0 H A D E S H A D E 7 6 6I 5 4 4I 3 2 1 1 2 3 4I 4 5 6I 6 7 GapsTechniques A - Between center and guards. Inside Eye Foot Walk B - Between guard and tackle. Head Ghost Shade C - Between tackle and tight end. Off D - Outside tight end or ghost tight end E – Outside the Wing in a TE/WG set DEFENSIVE TECHNIQUES Description TechniqueDefinition Head 0 Head up on the Center. Shade 0 Shade Shaded on either side of Center Inside Eye 1 Inside Eye of Guard Head 2 Head up on the Guard Shade 3 Outside Eye of Guard Inside Eye 4i Inside Eye of Tackle Head 4 Head up on the Tackle Shade 5 Outside Eye of Tackle Inside Eye 6i Inside Eye of TE Head 6 Head up on the TE Shade 7 Outside Eye of TE Foot Your inside Foot to the TE’s outside foot. Ghost Alignment taken on an imaginary TE. Off A 3 x 3 position take from a TE or imaginary TE. Walk An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle *Linebacker alignments will correspond to front alignments, but add a “O” to the appropriate number. Example: 00 is head up the center but off the ball. **Spill or Squeeze – LB’s always “Squeeze” and DL always “Spill”
WIDENER 3 - 4 DEFENSE Positions and Alignments Pre-Snap: • 1. Left End LE End to left side. • Aligns in a 4 tech • 2. Nose N Tackle aligned on the Center. • Aligns in a 0 tech • 3. Right End RE End to the right side. • Aligns in a 4 tech • 4. Hawk H Outside Linebacker aligned to weak side. • Aligns in a Foot, Off, Walk, Ghost • 5. Will W Inside Linebacker aligned to weak side. • Aligns in a 30 tech • 6. Mike M Inside Linebacker aligned to strong side. • Aligns in a 30 tech • 7. Sam S Outside Linebacker aligned to strong side. • Aligns in a Foot, Off, Walk, Ghost • 8. Strong Corner SC Corner to the strong side of the formation. • Aligns 1 by 5 outside of #1 WR • Sideline Rule – align inside • 9. Free Safety FS Free Safety aligned to weak side of formation. • Aligns off of the #2 WR • 2 by 10 inside, outside or head up • 10. Strong Safety SS Strong Safety aligned to strength of formation. • Aligns off of the #2 WR • 2 by 10 inside, outside or head up • 11. Weak Corner C Corner to the weak side of the formation. • Aligns 1 by 5 outside of #1 WR • Sideline Rule – align inside
PIONEER DEFENSIVE CHECK LIST: 1. Good defenses control the run; Great defenses stop the run. 2. It takes zero athletic ability to run all out to the football. 3. Good teams find a way to hold on to a lead; Great teams build leads with the help of their defense and special teams. 4. Create a scheme/system that will utilize your best players in as many one-on-one situations as possible. 5. Sometimes “simpler” is better. 6. Create competition. Reward success and correct failure. 7. Make sure everyone is treated the same – from the All-American to the 5th string. 8. Practices must be up-tempo at all times. 9. Set goals – believe and achieve! Everyone wants to win, but how bad do you hate to lose. 10. Build your defense with speed and great tacklers. PIONEER DEFENSIVE ASSETS: 1. Eyes 2. Hands 3. Feet 4. Ears 5. Voice DEFENSIVE STAFF GOALS: • Make the players the very best they can be. • Play as many players as we can. • Get your players to know as much about an opponent as you do. • Put your players in as many split second decision making situations during the • week as you can. • Be the most productive unit on the field at your position. • Be a competitor – Find a way to Win! • Develop and maintain attitude – stay together at all times. • Accountability / Responsibility / Focus / Concentration. • Set the tone and lead by example. • Be Productive – make Big Plays!
WIDENER 3-4 DEFENSE FRONTS & STUNTS WIDENER PRIDE 7 – 4 2006 SOUTHWEST BOWL CHAMPIONS
Strong 30 S E N E H M W $ F
Weak 40 S E N E H M W $ F
Weak 40 STAB S E N E H M W $ F
Strong 40 READ S E N E H Read OG M W $ F
Strong 40 BUCK First Second S E N E H M W $ F
Weak 40 WRAP First Second First S E N E H Read OG Read OG M W $ F
Strong 40 LOOP Second First S E N E H M W $ F
WIDENER 3-4 PACKAGE OUTSIDE INSIDE ZONE PRESSURES WIDENER PRIDE 7 – 4 2006 SOUTHWEST BOWL CHAMPIONS
50 SNAKE WEAK S E N E H C M W C Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
50 FOX Strong S E N E H Read OG Read OT C M W C Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
50 PIG Strong First Second S E N E H Read OG C M W C Read DE Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
50 BUCK Strong First Second S E N E H C M W C Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
50 DOG Strong First First Second S E N E C M W H C Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
50 BUG *Field Call Jet for Contain Pop for Contain Long Scoop E N E H C S M W C Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
50CHICAGO Cv Rock S E N E H C M W C Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
50NEW YORK Cv Magic 2nd First S E N E H C M W C Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
50UTAH Cv Magic 2nd First S E N E H C M W C Numbers Middle Numbers $ F Outside 1/3 Middle 1/3 Outside 1/3
WIDENER 3 - 4 DEFENSE Zone Pressures – Cover 33 Variations ROCK – tells the Safety he is the Numbers Player. ROLL – tells the Corner he is the Numbers Player. EXIT – tells the DE he is the Numbers Player. COLD – tells the OLB he is the Numbers Player. WET – tells the ILB he is the Numbers Player. ENTER – tells the DE he is the Middle Player. MAGIC – tells the Safety he is the Middle Player. BOXER – tells the Nose he is the Middle Player.
Other Variations to Zone Pressures CAT Zone Blitz Side C FS 1/3 Zone NAT LOOP Zone Blitz Side Zone Blitz Side S E N E H S E N E H M W M W MIKE NOB Zone Blitz Side Zone Blitz Side S E N E H S E N E H M W M W TAG calls: • 1. CAT – Corner blitz to the side of the zone blitz call. • Ex. Weak side Corner blitz, FS has outside 1/3 Zone. • 2.NAT – Nose plays the A gap to the side of the Zone Blitz and the A gap player to the • side of the Zone Blitz now has the opposite A gap. • 3. LOOP – End and Nose run the Loop stunt away from the zone blitz side. • 4. POS NAME – MIKE This tell the Mike he now becomes a Blitzer. • Ex. Mike blitzes the B gap and the Will becomes the Middle player. • 5. NOB – Nose and ILB stunt away from the side of the zone pressure. • Ex. Nose has the B gap and the Mike would have the A gap.