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Game 2: Arkanoid Tutorial

Game 2: Arkanoid Tutorial. Things to Note:. Game Maker must be in ADVANCED mode. Go to File>Advanced Mode to set it. New events/actions to learn:. Step event. Play sound action. Sleep action. Set Score and lives actions High score action Test Instance count. Parent objects

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Game 2: Arkanoid Tutorial

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  1. Game 2: Arkanoid Tutorial

  2. Things to Note: • Game Maker must be in ADVANCED mode. Go to File>Advanced Mode to set it.

  3. New events/actions to learn: • Step event. • Play sound action. • Sleep action. • Set Score and lives actions • High score action • Test Instance count. • Parent objects • And others…

  4. What are the rules of Arkanoid? • Bat moves horizontally, controlled by player. • Bat hits ball to stop it falling off the screen. • Ball bounces off walls, bat and bricks • Bricks are destroyed when ball hits it. • What else? • Once you know how the game works, it’s easier to think and know how to program it.

  5. Images and Sounds • You can use the ones I have provided in the Arkanoid_resourcesfolder. • Or you can use your own! 

  6. Object: Wall – No Events!

  7. Object: Brick_Purple – Event: Collision -> Ball

  8. Object: Brick_Purple – Event: Collision -> Ball

  9. Object: Brick_Purple – Event: Collision -> Ball

  10. Object: Brick_Purple – Event: Collision -> Ball

  11. Object: Ball – Event: Create

  12. Object: Ball – Event: Collisions -> Wall, Bat & Solidblock

  13. Object: Ball – Event: Outside Room

  14. Object: Ball – Event: Outside Room

  15. Object: Ball – Event: Outside Room

  16. Object: Ball – Event: Outside Room

  17. Object: Ball – Event: Outside Room

  18. Object: Bat – Event: Step

  19. Object: Bat – Event: Step

  20. Object: Bat – Event: Step

  21. Object: Bat – Event: Step

  22. Object: Bat – Event: Step

  23. Object: Bat – Event: Step

  24. Object: Bat – Event: Step

  25. Object: Bat – Event: Collision -> Wall

  26. Object: Bat – Event: Keyboard ->Left

  27. Object: Bat – Event: Keyboard ->Right

  28. Object: Brick_Orange - No Events but has a parent!

  29. Object: Startup– Event: Create

  30. Object: Startup– Event: Create

  31. Object: Startup– Event: Create

  32. Object: Startup– Event: Create

  33. Object: Startup– Event: Keyboard ->Space

  34. Object: SolidBlock– No Events!

  35. Object: Finished– Event: Keyboard ->Anykey

  36. Object: Finished– Event: Keyboard ->Anykey

  37. Object: Finished– Event: Keyboard ->Anykey

  38. Object: Finished– Event: Keyboard ->Anykey

  39. Object: Finished– Event: Keyboard ->Anykey

  40. Title Room Layout

  41. Room Layout

  42. Finished Game Room Layout

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