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Possession Volleyball. How & Why to Prioritize your Training & Systems. Ben Josephson Head Coach TWU Spartan Men’s Volleyball. Learning Objectives. -Rank Skills/Systems that are critical to winning games - Periodize training to optimize your scoring -Integrate systems to apply pressure
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Possession Volleyball How & Why to Prioritize your Training & Systems Ben Josephson Head Coach TWU Spartan Men’s Volleyball
Learning Objectives -Rank Skills/Systems that are critical to winning games -Periodize training to optimize your scoring -Integrate systems to apply pressure -Quantify team’s development & performance
Possession Philosophy -Bulk of your points scored with possession of the ball -Opponents cannot affect execution of possession once gained -Team’s ability to improve possession quality determines success -Simply: Win the points you have control over Apply Pressure to your opponent’s possessions -Football Field Position Analogy
Possession Key Elements - GMA • Gain Possession with Quality • 1st Touch quality determines outcome of rally • Quality improvement in a possession is limited • Maintain Quality of Possession • 2nd Touch maintains / improves the scoring opportunity • Aim of Turnover of Possession • Attacker Decision Sequence • Force opponent to transition without high % attacks • Support Systems to re-Gain Possession • Serving – low opponent Gain quality = low % of scoring • Blocking – force low % attacks to weaker players
Points Scored Study Team Kills Aces Blocks Opp AE Tot AE Opp SE Opp Err Opp UE Wash WVB 14.0 1.7 2.7 3.0 5.8 2.2 0.9 6.1 2013 57.1% 7.0% 11.1% 12.3% 23.5% 8.9% 3.6% 24.8% UBC WVB 13.5 2.3 2.6 3.2 5.9 2.1 0.6 5.9 2012-13 55.5% 9.5% 10.9% 13.3% 24.1% 8.6% 2.3% 24.1% Irvine MVB 14.0 1.7 2.3 2.3 4.6 3.3 0.3 5.9 2012 58.7% 7.1% 9.6% 9.6% 19.3% 13.7% 1.3% 24.6% TWU MVB 13.6 1.7 3.1 2.8 5.9 2.4 0.2 5.4 2011-12 57.5% 7.0% 12.9% 11.9% 24.8% 10.0% 0.7% 22.7% Totals 13.82 1.83 2.68 2.84 5.51 2.49 0.5 5.83 407 Games 57.2% 7.6% 11.1% 11.7% 22.8% 10.3% 2.1% 24.2% *TWU, UBC & UC Irvine all National Champions – Washington ???
Skill Priority based on Study Skill % Points Type of Skill Attack 57% 13 points controlled Opponent Attack Error 15% 3.5 points uncontrolled Opponent Serve Error 10% 2.3 points uncontrolled *by controlling your Attacking Quality you control 82% of needed points (19 of 23) Blocks 10% 2.3 points reaction Aces 6% 1.4 points controlled Opponent Misc. Error 2% 0.5 points uncontrolled Possession Philosophy: Win the points you have control over: 63% of points with Possession (14 pts) Opponents will give you some: 27% of points on Opponent Error (6.2 pts)
Skill Type • 3 Categories of Skills • Controlled • Attack • Setting • Serving • Contested • Serve Receive • Defense • Reaction • Blocking
Newton’s 3rd Law of Volleyball Action vs Reaction Skills Serve vs Serve Receive (controlled vs contested) Setting vs Block (controlled vs reaction) Attack vs Defense (controlled vs contested) The better the controlled skills the better the contested/reaction skills will be
Periodization of Skills Training Concept: Control Scoring Opportunity High % Scoring Gain Skills (1st Touch): Aim Skills (3rd Touch) 1. Digging 1. Jump Serving 2. Serve Receive – Jump Serve 2. High Ball Attacks 3. Serve Receive – Float Serve 3. Outside “Go” Attacks 4. Free Ball 4. Tempo Sets (Quick / Bic) Maintain Skills (2nd Touch) Gain Support Skills 1. High Ball Setting 1. Serving 2. Outside “Go” Sets a. jump serve 3. Quick Sets (1st tempo) b. float serve 4. Back Row Sets (2nd Tempo) 2. Blocking a. movement (feet) b. information gathering (eyes) c. point of intersection (hands)
System Training Priority Offense a. In System Offense b. Non System Offense Serve Receive Serve Block Defense Five Systems Integrated = The Fist
Offensive System: In System Best chance of scoring: 70-80% Tempos 1st Tempo Sets (middle quick) = 50% 2nd Tempo Sets (slide / bic) = 40% 3rd Tempo Sets (“Go” Outside) = 30% 4th Tempo Sets (High Ball) = 20% Patterns Overload = 2 hitters vs 1 blocker Spread = isolation for 1 on 1 attacking Gap Control 3 blockers create 4 gaps 4 attackers each with a gap to occupy Set Distribution Sequencing Blocker moves feet = widened gap Set attacker into extended gap
Offensive System: Non System • Contested Points Separate Good Teams from Champions • High Ball Set Quality • -all players able to deliver quality high ball • Block Stability Identification • 1. 1v1 = beat defender cross court • 2. Edge blocker late = wipe line • 3. Middle blocker late = wipe cross court • 4. Block Stable = Attacker Decision Sequence • Attacker Decision Sequence • Kill Shot – quality set, block instability = high % of scoring • Recycle – replay off block keep possession • Setter Take Out – 50/50 chance of regaining possession • Pattern Take Out – eliminate one third of court • Put ball in play – make opponent earn point
Serve Receive System Reception System increases Gain Quality Gain Quality increases Scoring % 4 GQ = 4 option offense = 80% chance of scoring 3 GQ = 3 option offense = 70% chance of scoring 2 GQ = 2 option offense = 50% chance of scoring 1 GQ = High Ball Offense = 30% chance of scoring 0 GQ = Management Offense = 20% chance of scoring Court Coverage -Seam communication -Short serve coverage by Middle & Opposite -Tape serve coverage by Middle & Setter Offensive Option Protection -Bic attacker -Front Row Outside Hitter -Middle pinched to sideline
Serve System Serve is to allow you to Gain a Possession with Quality Scoring on serve is a luxury Reward vs Risk -take as much risk on serve as needed to generate a 2 GQ reception Serve Risk Sequence 1st Serve = 80% intensity = 2 Gain Quality 2nd Serve = “Best Serve” – both intensity & % 3rd Serve = Tactical Serve = eliminate offensive option 4th Serve = “In” = opponent offense predictable = increased block % Opponent Offensive Efficiency Serve Risk = Opponent Offensive Efficiency
Block System Block System designed to aid in Gaining Possession What do you see & how do you move? Key Elements 1. Alignment 2. Protect the Edge 3. Stability 4. 3 as 1 Block Do’s Block Do Not’s -take away high % attacks -get wiped on edge -make weakest hitter score -guess read late don’t guess wrong -align on attackers hard shot -give up when beat “Do or Do Not, there is no Try” -Yoda
Defensive System Defense is to Gain Possession not to stop opponent from scoring High % Digs = High Percentage Attacks -tips, slow downs, roll shots Low % Digs = Possession -hard driven & scramble Poor Balance = no digs Defensive Balance -on ball = primary hard driven defender -off ball = tip coverage & long court wipe defense -half off = secondary shot defense Every Shot has a Predictable Outcome
Waterfall Pressure Systems Apply Pressure like a Waterfall All Designed to work together to produce Possessions “Pressure Busta Pipe” -Ray Lewis Pressure Sequence: 1. Offensive Efficiency 2. Gain Support 3. Error Management 4. Only Perfect Shots Score You cannot Turn Off a Waterfall
Quantify Possessions Lies, Damn Lies & Statistics Don’t Rely on Old Statistic Structures -Kill Efficiency -Blocks -Aces -Digs +/- vs Give Away/Take Away Evaluate each touch on how it improves Possession
Conclusion Scoring Happens when you have Possession -63% of points from Kills/Aces Training Focus on Skills that Lead to Improved Possessions -controlled skills vs contested/reaction Systems Integrated to Gain Possession & Apply Pressure -be the better team with Possession -apply pressure when don’t Evaluate Skills/Systems from Possession Perspective -non scoring skills are a part of the Possession too -Football Field Position Analogy
Serving Reward vs Risk Team Ace/GmMsSrv/Gm Difference Canada West MVB 1st 1.66 3.46 -1.80 Canada West MVB 12th 0.59 2.97 -2.38 Difference +1.07 -0.49 +0.58 points Pac 12 1st 1.73 1.91 -0.18 Pac 12 12th 0.74 1.42 -0.68 Difference +0.99 -0.48 +0.51 points Canada West WVB 1st 2.46 2.76 -0.30 Canada West WVB 12th 1.49 1.90 -0.41 Difference +0.97 -0.86 +0.11 points MPSF 1st 1.43 NA NA MPSF 12th 0.59 NA NA Difference -0.84 NA assumption = +0.4-0.6 points
Gain Quality = Scoring Chance 4 GQ = 4 option offense = 80% chance of scoring 3 GQ = 3 option offense = 70% chance of scoring 2 GQ = 2 option offense = 50% chance of scoring 1 GQ = High Ball Offense = 30% chance of scoring 0 GQ = Management Offense = 20% chance of scoring 4/3 GQ = In System Offense focus of training 2/1 GQ = Outside Hitter Decisions & Dynamics try to steal 5% 0 GQ = discipline of give away of possession determines % chance of re-Gain