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Decimation of Triangle Meshes

Decimation of Triangle Meshes. Paper by W.J.Schroeder et.al Presented by Guangfeng Ji. Goal. Reduce the total number of triangles in a triangle mesh Preserve the original topology and a good approximation of the original geometry. Overview. A multiple-pass algorithm

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Decimation of Triangle Meshes

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  1. Decimation of Triangle Meshes Paper by W.J.Schroeder et.al Presented by Guangfeng Ji

  2. Goal • Reduce the total number of triangles in a triangle mesh • Preserve the original topology and a good approximation of the original geometry

  3. Overview • A multiple-pass algorithm • During each pass, perform the following three basic steps on every vertex: • Classify the local geometry and topology for this given vertex • Use the decimation criterion to decide if the vertex can be deleted • If the point is deleted, re-triangulate the resulting hole. • This vertex removal process repeats, with possible adjustment of the decimation criteria, until some termination condition is met.

  4. Three Steps • Basically for each vertex, three steps are involved: • Characterize the local vertex geometry and topology • Evaluate the decimation criteria • Triangulate the resulting hole.

  5. Feature Edge • A feature edge exists if the angle between the surface normals of two adjacent triangles is greater than a user-specified “feature angle”.

  6. Characterize Local Geometry and Topology • Each vertex is assigned one of five possible classifications: • Simple vertex • Complex vertex • Boundary vertex • Interior edge vertex • Corner vertex

  7. Evaluate the Decimation Criteria • Complex vertices are not deleted from the mesh. • Use the distance to plane criterion for simple vertices. • Use the distance to edge criterion for boundary and interior edge vertices. • Corner vertex?

  8. Criterion for Simple Vertices • Use the distance to plane criterion. • If the vertex is within the specified distance to the average plane, it can be deleted. Otherwise, it is retained.

  9. Criterion for Boundary &Interior Edge Vertices • Use the distance to edge criterion. • If the distance to the line defined by two vertices creating the boundary or feature edges is less than a specified value, the vertex can be deleted.

  10. Criterion for Corner Vertices • Corner vertices are usually not deleted to keep the sharp features. • But it is not always desirable to retain feature edges. • Meshes containing areas of relatively small triangles with large feature angles • Small triangles which are the result of ‘noise’ in the original mesh. • Use the distance to plane criterion.

  11. Triangulate the Hole • Deleting a vertex and its associated triangles creates one(simple or boundary vertex) or two loops(interior edge vertex). • The resulting hole should be triangulated. • From the Euler relation, it follows that removal of a simple, corner, interior edge vertex reduces the mesh by exactly two triangles. For boundary vertex, exactly one triangles.

  12. Recursive Splitting Method • The author used a recursive loop splitting method. • Divided the loop into two halves along a line defined from two non-neighboring vertices in the loop. • Each new loop is divided until only three vertices remain in each loop.

  13. Special Cases • Repeated decimation may produce a simple closed surface, such as tetrahedron. Eliminating a vertex would modify the topology.

  14. Overall • Topology • Topology preserving • Topology tolerant • Mechanism • Decimation

  15. Results

  16. Mars

  17. Honolulu,Hawaii

  18. Head

  19. Thanks!

  20. Simple Vertex • A simple vertex is surrounded by a complete cycle of triangles, and each edge the uses the vertex is used by exactly two triangles. Back

  21. Complex Vertex • If the vertex is used by a triangle not in the cycle of triangles, or if the edge is not used by two triangles, then the vertex is complex. Back

  22. Boundary Vertex • A vertex within a semi-cycle of triangles is a boundary vertex. Back

  23. Interior Edge Vertex • If a vertex is used by exactly two feature edges, the vertex is an interior edge vertex. Back

  24. Corner Vertex • The vertex is a corner vertex if one or three or more feature edges used the vertex. Back

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