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How to Innovate in the Land of Clones Nick Fortugno, CCO/Co-Founder Playmatics. Life in the Clone Wars. Crisis of cloning in the industry Casual games have always had this problem, but social games take it to a new level. Wasn’t sure if I could in good conscience tell you to innovate.
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How to Innovate in the Land of Clones Nick Fortugno, CCO/Co-Founder Playmatics
Life in the Clone Wars • Crisis of cloning in the industry • Casual games have always had this problem, but social games take it to a new level. • Wasn’t sure if I could in good conscience tell you to innovate
Inspirational Examples City of Eternals - Ohai
Inspirational Examples Vikings of Thule - Gogogic
Inspirational Examples Bite Me – Three Rings
Why Innovate? • First comers own their space. At least recognized first comers. • Markets evolve as users get sophisticated and jaded.
Real Top Games - 2003 * casualcharts.com
Real Top Games - 2005 * casualcharts.com
Real Top Games - 2007 * casualcharts.com
Real Top Games - 2009 * casualcharts.com
Luxor Sources • Well, there’s this really popular game called Zuma…
Luxor Sources • Well, there’s this really popular game called Zuma… • And there’s other really popular game called Ricochet…
Luxor Sources • Well, there’s this really popular game called Zuma… • And there’s other really popular game called Ricochet… • And if we take the ball shooting of Zuma and the power-up catching of Ricochet…
Luxor Zuma + Ricochet = Luxor And a casual hit is born!
Plants vs. Zombies Sources • Start with a very successful web game.
Plants vs. Zombies • Start with a very successful web game. • Now bring it to the casual audience: • Make enemy movement simpler. • Make the end condition more comprehensible. • Make units more knowable. • Change narrative. • Polish, polish, polish.
Plants vs. Zombies And voila! A brand new casual genre!
Known FB Mechanics • Slow-growth progress models work.
Known FB Mechanics • Slow-growth progress models work. • Restaurants are fun spaces.
Known FB Mechanics • Slow-growth progress models work. • Restaurants are fun spaces. • Cute characters you have to care for are compelling.
Known FB Mechanics • Slow-growth progress models work. • Restaurants are fun spaces. • Cute characters you have to care for are compelling. • Playing with friends in an asynchronous way is very fun.
Restaurant City And a thousand ships are launched!
Point#4: Go Big or Go Home • Anything easy to make is easy to steal. • And they have MUCH more money than you to market the game. • So do something hard that will be difficult to replicate: • Complex mechanics under the hood • High production values • Next level technology
Questions? nick@playmatics.com