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Paper, Metal or Mobile. A Question for History:. Brett Oppegaard, Texas Tech University Pilot Study for Dr. Angela Eaton's English 5379 class, Quantitative Methods Research Fall 2010. Fort Vancouver National Historic Site.
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Paper, Metal or Mobile A Question for History: Brett Oppegaard, Texas Tech University Pilot Study for Dr. Angela Eaton's English 5379 class, Quantitative Methods Research Fall 2010
Fort Vancouver National Historic Site Representing 19th century life on the frontier, the early end of the Oregon Trail, the headquarters of a British fur empire and the first U.S. Army outpost in the Northwest. Top historical attraction in the Portland, Ore., area, drawing more than 1 million visitors per year. Photo courtesy of the Fort Vancouver National Historic Site. Photo courtesy of the Fort Vancouver National Historic Site, showing the fort in 1845. Photo courtesy of Brett Oppegaard, showing the entrance to the reconstructed fort today.
The Village To the west of the stockade, The Village was where the roughly 600 laborers lived, compared to the 12 or so “gentlemen” who resided inside the stockade. Only beginning reconstruction of this part of the site. Photos courtesy of the Fort Vancouver National Historic Site
Media in The Village * Two wayside signs, one mentioning that Hawaiians lived in The Village * A brochure available at the Visitors Center, about the Hawaiians in The Village * A prototype of a mobile app under development Brochure courtesy of the Fort Vancouver National Historic Site
The app * Grant funded * Built on Android platform * Free to users * First interactive story about a Hawaiian pastor who came to the site, William Kaulehelehe (the actor is shown here in a video screen shot, arriving on the banks of the Columbia River). Screen shot courtesy of the Fort Vancouver Mobile project
Research questions RQ1: Does an interactive mobile narrative in a historical setting help users recall more factoids than a brochure/wayside signs? RQ2: Grasp larger educational themes? RQ3: Make the experience more enjoyable? RQ4: Inspire future learning? Annotated map courtesy of the Fort Vancouver Mobile project.
Methods * Four different collection periods, 14 hours, 9 responses * Three given app, three given brochure, three just signs only * Given a pretest to set a baseline of knowledge * Then asked them to explore The Village “as long as you wish.” * Recorded time engaged in exploration and gave post test * Answers on the test were coded as correct / incorrect by a single researcher * ANOVAs conducted Annotated map courtesy of the Fort Vancouver Mobile project
Results * Test subjects were 7-2 male, 7-2 35-and-older, 7-2 from western WA / OR * ANOVAs determined that the results were not statistically significant, probably due to sample size, n=9 * App users spent an average of 23 minutes in The Village, compared to 9 for brochure, 6 for signs only * App users answered an additional 2.67 (out of 7) questions correctly on post test Photo courtesy of Brett Oppegaard
Findings * Many parts of the experiment could be polished * Weather is a major factor * App is a conversation starter * Prototype needs to be polished * Diversity needs to be improved * Fill-in-the-blank boost * The app not as much fun? Or as entertaining? * More test subjects, maybe as few as 36, could move the results into significance Photo courtesy of the Fort Vancouver National Historic Site.