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EAA FOOTBALL

EAA FOOTBALL. Building the foundation o f the WILDCATS. Why your important to us! Its their first experience: Technique Fundamentals Teamwork Fun! We see you as the foundation of the Wildcat program. Buy IN!. Position Group Fundamentals. O-Line – Pad level, balance, hands inside,

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EAA FOOTBALL

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  1. EAA FOOTBALL Building the foundation of the WILDCATS

  2. Why your important to us! • Its their first experience: • Technique • Fundamentals • Teamwork • Fun! • We see you as the foundation of the • Wildcat program. Buy IN!

  3. Position Group Fundamentals O-Line – Pad level, balance, hands inside, Find work. R.B’s - “Chin” the ball, pad level, first up, Finish. QB’s – Mechanics (Run &Pass), eyes/ reads, Progression, leadership. WR’s – Thumbs, routes, stalk, chin.

  4. How Practice We Practice “O” Red, Yellow, Green 5 min. Perioods Shell – Skelly Screen / PAP / Exotic / G.L. Team

  5. Formations (Y AND Z DESGNATE THE CALL SIDE, EXCEPT TREY) Doubles - (2X2) Stress the OLB’s. Deuce - (2X1) Two back formation. Ace - (2X2) Two Tight End formation. Trey - (3X1) One Tight End formation.

  6. DOUBLES X O O C O O Y A Z Q B ACE X O O C O O Y A Z Q B

  7. DEUCE X O O C O O Y Z Q B TREY Y O O C O O X A Z Q B

  8. Nevada X O O C O O Y Z Q A B

  9. SLOT MOTIONS AXE - A across the formation. ZAP - Z across the formation. APE - A arc motion to the backfield. ZAPE - Z arc motion to the backfield.

  10. Run Game Numbering: 40’s – QB opens away from call to read the Backside. 30’s - QB opens to the playside.

  11. Run Game Numbering: 40’s – QB opens away from call to read the backside 30’s - QB opens to the playside 20’s – Option game

  12. WILDCAT FOOTBALL RUN GAME Sample Concepts / Plays Screens

  13. Play: 35/36 POWER (NEV/WOLF) Scheme: POWER Concept:CHECK TO THE TE. We are looking to attack the C gap of the defense with a double down and a kick out on the EMOLS. This needs to be an attitude play for us that we can run at any time. Formations: Nevada / Trey / Ace. Wrinkle - Q if called or one back. 36 POWER VS EVEN 36 POWER VS ODD F SS F C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 36 POWER VS BEAR 36 POWER VS 3-3 STACK F F B B B C B B C C C 5 2 0 2 5 SS B 4 0 4 SS Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. Identify the EMLOS. Block Down on 1st DL. Combo with PST to Identified LB Y Z Block Man On. Combo with Y to Identified LB. Block Down on 1st DL for pulling PSG. PST Take path outside the double down block to block the playside OLB. A Pull to kick out the EMLOS Dig him out if he crashes IN C Gap. MUST get movement on EMLOS to create room for RB B Step with playside foot, second step takes you on track to hole. Hug the down and stay away from the kickout, RB is responsible for Mesh. PSG Block Man On. Combo with BSG to Identified backside LB Q Step off midline to the playside and ride the mesh.Then waggle opposite with eyes on backside end. C Block Man On. Combo with C to Identified backside LB If single receiver stem and stock block the most dangerous Man. X BSG Base block Man On. Step Hard inside preventing cross face Y If single receiver stem and stock block the most dangerous Man. BST

  14. Stretch Concept This Concept is a play designed to get the defense moving laterally across the field to create seams for the runningback to cut upfield. Each lineman is working to reach and overtake the next man on or off the LOS. The end man on the LOS may make a Fold Call with the next man inside based on defensive alignment. Playside must get off the ball aggressively with power to create movement at the POA – dent the defense. Never allow penetration; if the down defender wants to run laterally, take him all the way to the sideline. Backside linemen get off the ball with speed in mind, sealing off backside pursuit while attempting to reach 2nd level defenders. ZONE BLOCKING RULES If you are UNCOVERED, zone with your teammate to the playside. If you are COVERED, look at your backside (away from playside) teammate. If he is COVERED, you will block your defender man-on-man. If he is UNCOVERED, he will double team/combo block with you towards the LB. Covered Linemen– Attempt to rip your backside arm and shoulder through the defender’s playside armpit. Over reach and rip under the defender to slow him down for the uncovered lineman. The wider the shade, the bigger the angle you must take on your first step. Work for playside hand in armpit, backside hand on sternum. On third step, work to square the defender and drive him off the ball. If the defender is still head up, think overtake by inside lineman. Rip and reach through his outside half to second level. Uncovered Linemen– Take a wide first zone step and block anything that runs between the covered down lineman and yourself. The angle of the first step is adjusted to gain outside leverage on the down defender. Read his near hip. If the next down lineman comes inside, overtake him. If you can’t overtake in three steps, climb to the second level. TE –based on weekly preparation, make either a fold call or a combo call with your tackle. B Back –Freeze until ball hits Qb’s hands.Open with playside foot on a path aimed one yard outside of the TE, or where the tightend would be. Be patient initially, chasing the outside leg of the TE. Key end man on LOS, watching for possible fold block from TE/Tackle. Only attempt to get the edge if the defense allows it. If you see a window inside, take it up the field and turn it on. QB – Get on your horse to get the ball to the RB on his path, carry out Sprint PAP fake. JET: Is Stretch with the A or Z in motion as the ballcarrier. B and QB carry read option fake on backside EMLOS. As a Read complimentary play, we will call JET READ. This play is called to the 3 tech, and will require a ride and read of the 3 tech. By the QB. If 3 tech. stays put give the stretch, if the 3 tech runs to defend the stretch, pull and run up inside.

  15. Play: 35/36 STRETCH Scheme: STRETCH Concept:CHECK TO OUR TIGHT END. We are looking to get the defense to move laterally to create seams for the RB to cut up field. This is not a sweep. The back should look for the first window and take it up field. Only get to the edge if the defense allows. 36 STRETCH VS EVEN 36 STRETCH VS ODD TRIPS F F SS C C C B B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X A Z Z A B B 36 STRETCH VS BEAR 36 STRETCH VS 3-3 STACK Z / APE MOTION F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT ZONE BLOCKING RULES W/STRETCH TECH If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. Y Z ZONE BLOCKING RULESW/STRETCH TECH PST If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. A ZONE BLOCKING RULES W/STRETCH TECH Tale playside lateral step and get fast width to receive the toss. Continue on track to outside foot of the T.E. If Ape or Zape motion, you take 30 zone steps to the Opposite side. PSG B ZONE BLOCKING RULES W/STRETCH TECH Turn playside and toss ball to stretch man as soon as possible, then reverse out.If Ape or Zape motion Reverse pivot to the toss. Q C ZONE BLOCKING RULES W/STRETCH TECH Single receiver stem and stock block the most dangerous Man. X BSG ZONE BLOCKING RULES W/STRETCH TECH Single receiver stem and stock block the most dangerous Man. BST Y

  16. Play: 05/06 Jet READ Scheme: JET READ Concept:CHECK TO THE 1 TECH vs even. The QB will read the 5 tech. while riding the mesh with the motion man. If the 5 tech. Runs with the motion he will keep and get up field following the BSG. If the 5 tech. Stays put or closes down he will give the jet. 05 JET VS EVEN 05 JET VS ODD F F SS C C C B B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 05 JET VS BEAR 05 JET VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. Base Block EMLOS Y Z PST Identify EMLOS. Block Down on 1st DL or LB. When Climbing to the LB Rip through DL. If DL crashes IN wash him down the line. If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. A Combo Block with C or PST to Identified Backside LB. Must Identify Combo (PST or C) and Identify LB B PSG Block edge backside of the call. Take path to get a downfield angle. Combo Block with PSG to Identified LB. If Uncovered and BSG is Covered, Down Block on DL for pulling BSG Q Take two long, fast slide steps with mesh. Eyes on EMLOS. Give or pull based on EMLOS read. C If single receiver stem and stock block the most dangerous Man. Skip Pull around Down Blocks Up the hole Looking to block Playside LB X BSG If single receiver stem and stock block the most dangerous Man. Base Block EMLOS BST Y

  17. Play: 27/28 OPTION Scheme: TRIPLE OPTION Concept:CHECK TO THE 1 TECH or NEAREST END. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the pitch if needed. 27 OPTION VS EVEN 27 OPTION VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 27 OPTION VS BEAR 27 OPTION VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4x2). Base Block EMLOS Y Z Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4x2). PST A Step with playside foot at a direct angle to the outside leg of the guard. Cover the ball but don’t squeeze. RB is responsible for Mesh. If QB pulls continue on path as if you still have ball on the dive. Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play B PSG Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Step playside with two big and quick steps down hill at the guards outside leg. Eyes on the EMLOS and ball back waiting for mesh. Give or pull based on EMLOS read. Q C Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play If single receiver stem and stock block the most dangerous Man. X BSG If single receiver stem and stock block the most dangerous Man. Base Block Man On BST Y

  18. Play: 17/18 SPEED OPTION Scheme: SP.OPTION Concept:CHECK TO THE 1 TECH or NEAREST END. We are looking to get the ball out to the edge quickly. We will force the EMOLS to make a split decision. We will not block the EMOLS. The QB will use the EMOLS to read as keep or Pitch. 17 SP. OPT. VS EVEN 17 SP. OPT. VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 17 SP.OPT. VS BEAR 17 SP. OPT. VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. Base Block EMLOS Y Z If single receiver stem and stock block the most dangerous Man. Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. PST A Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Step playside with an angle to br in pitch relationship with the Q.B. Keep pitch relationship as long as possible. B PSG Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Step playside with an angle to influence the down hill shoulder of the EMLOS. Read the EMLOS and keep or pitch. Q C Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play If single receiver stem and stock block the most dangerous Man. X BSG If single receiver stem and stock block the most dangerous Man. Base Block Man On BST Y

  19. Play: 27/28 VEER Scheme: OPTION/BUBBLE Concept:CHECK TO THE 1 TECH. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the bubble. 27 VEER VS EVEN 27 VEER VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 27 VEER VS BEAR 27 VEER VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT Base Block EMLOS If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Y Z If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. PST A Step playside down hill to the outside leg of the ouside leg of the guard. You are responsible for the dive mesh with the Q.B. Maintain good fake it Q.B. pulls the ball. Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play B PSG . Step playside down hill with two fast and big steps.You eyes should be on EMLOS. Place ball back and deep to get the longest mesh. Give or pull based on the EMLOS read. Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play . Q C . Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play . If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X BSG If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Base Block Man On BST Y .

  20. Screen Game • SCREEN RULES • 6O SERIES – 2 SECOND DELAY • 70 SERIES - 3 SECOND DELAY • SELL PASS – 2 GOOD KICK STEPS = 2 SECOND SET • PASS SET INSIDE TO INVITE RUSH OUTSIDE • MUST LOCK ON AND BLOCK PASS RUSHERS WHO ARE NON-BELIEVERS (NOT RUSHING HARD, READING, ETC) • WHEN RELEASING A DEFENDER UPFIELD, BLOCKING PROGRESSION IS OUT, IN, UP

  21. Play: 67/68 Swing Scheme: Screen Concept: The 60’s Screen play is designed to take advantage of hard rushing defensive lineman and attack the horizontal field with the running back. 68 SWING VS EVEN 68 SWING VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 68 SWING VS BEAR 68 SWING VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT Stem and sell a verticle route, then break down and stock block the most dangerous Man. Y Z SCREEN RULES Stem and sell a verticle route, then break down and stock block the most dangerous Man. PST A SCREEN RULES Sprint playside to get maximum width. The Q.B. will place the ball in front of you. After the catch continue outside. This is an edge play. B PSG SCREEN RULES Catch the ball and pivot immediately to the playside and get the ball out a quickly as possible. Q C SCREEN RULES Stem and sell a verticle route, then break down and stock block the most dangerous Man. X BSG SCREEN RULES Stem and sell a verticle route, then break down and stock block the most dangerous Man. BST Y SCREEN RULES

  22. Play: 50 Bubble Screen Scheme: Screen Concept: The 50 bubble Screen play is designed to take advantage of the perimeter with a Wide Reciever screen. 50 BUBBLE VS EVEN 50 BUBBLE VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 50 BUBBLE VS BEAR 50 BUBBLE VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Y Z PASS RELEASE If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. PST A CUT B PSG Insert in pass pro. Roger / Louie. SCREEN RULES Catch the ball and pivot immediately to the side with the best angle and numvbers for us to take advantage of and get the ball out a quickly as possible. Q C SCREEN RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X BSG SCREEN RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. BST Y SCREEN RULES

  23. Play Action Pass

  24. Play:43/44 OR 33/34 Waggle Concept: Waggle - - - - - - - - - - - - - - - - - - - - - - - - 2x2 43 Waggle Rt 3x1 43 Waggle Rt # # # # X 4 Y 1 X 4 Y 2 A 3 Z 2 A 3 Z 1 B B - - - - - - - - - - - - - - - - - - - - - - - - 2X2 33 Waggle Rt. 2x1 33 Waggle Rt. # # # # X 4 Y 1 X 4 Y 1 Z 2 A 3 Z 2 B - - 3 - - A B REC. WAGGLE 1 FADE 2 OUT 3 HOLE 4 POST 5 R - 4 RHYTHM - FADE READ - HOLE RUSH - OUT . ADJUSTMENTS ALWAYS A RUN PASS OPTION FOR THE QB.

  25. Play: 36/35 POWER PASS Concept: PAP - - - - - - - - - - - - - - - - - - - - - - - - NEVADA 36 POWER SQUIRREL NEVADA 36 POWER NINE # # # # X 4 Y 2 X 4 Y 2 A 3 Z 1 A 3 Z 1 B B - - - - - - - - - - - - - - - - - - - - - - - - NEVADA 36 POWER SWITCH # # # # X 4 Y 2 X 4 Y 1 Z 1 Z 2 A 5 B 3 - - 3 - - A B REC. SQUIRREL NINE SWITCH 1 SQUIRREL FADE SEAM 2 K HOLE FADE 3 SIT SIT SIT 4 POST POST POST 5 R-4 OPEN MIDDLE RHYTHM - K / FADE / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT R-4 CLOSED MIDDLE . RHYTHM - K / FADE / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT ADJUSTMENTS ALWAYS A RUN PASS OPTION FOR THE QB. POST IS THROWN AS AN ADJUSTMENT FROM BOX.

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