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3.02 Explain basic motion graphic programming.

3.02 Explain basic motion graphic programming. Animation Introduction and Uses of Animation. Animation. The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.

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3.02 Explain basic motion graphic programming.

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  1. 3.02 Explain basic motion graphic programming. Animation Introduction and Uses of Animation

  2. Animation • The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. • Relies on persistence of vision to create the illusion of movement.

  3. Persistence of Vision • In the early 1800’s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation. • Persistence of vision refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.

  4. Persistence of Vision • Using a flipbook, you can see the persistence of vision effect in action. • If you have a different sequential drawing on each page of the flipbook and you flip through the pages rapidly, the drawings appear to move. • Examples of Early Animation • Flipbook How To

  5. Uses of Animations

  6. Uses of Computer Animation • Advertising - Used to catch attention. • Entertainment - Films, computer games and virtual reality. • Selling- showcasing products or services. • Teaching - illustrating concepts or processes. • Training - simulating events or demonstrating techniques.

  7. Use Animation Appropriately • Before using an animation, be sure to answer the following questions: • Is it appropriate for the target audience? • Does it help deliver the message? • Is it overused? • Does it load quickly?

  8. Uses of Computer Animation • Examples of Animations: • http://www.looking-glass-animations.co.uk/example_animations.htm

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