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Feature Level Processing. Lessons from low-level vision Applications in Highlighting Icon (symbol) design Glyph design. Spotfire product. Visual symbols. Architecture for visual thinking. Primitives of Perception (the phonemes). The whole visual field is processed in parallel
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Feature Level Processing • Lessons from low-level vision • Applications in Highlighting • Icon (symbol) design • Glyph design
Primitives of Perception (the phonemes). • The whole visual field is processed in parallel • This machinery tells us what kinds of information are easily distinguished • Popout effects (general attention) • Segmentation effects (dividing up the visual field)
Generic Pre-Attentive Experiment • Number of irrelevant items varies • Pre-attentive 10 msec per item or better.
Laws of pre attentive display • Must stand out on some simple dimension • color, • simple shape = orientation, size • motion, • depth • Lessons for highlighting – one of each
Lessons: Highlighting how to make information available to attention Using color Using underlining A flying box leads attention Blinking momentarily attracts attention Blinking momentarily attracts attention Motion elicits an orienting response
Conjunctions of motion and shape do pop out. (color also?) • McLeod, P., Driver, J. and Crisp, J. (1988) Visual search for a conjunction of movement and form is parallel. Nature 332, 154-155. • Driver, J., MacLeod, P. and Dienes, Z. (1992) Motion coherence and conjunction search: Implications for guided search theory. Perception and Psychophysics. 51, 1, 79-85.
MEGraph: Experimental system • Allows for various topological range highlighting methods MEGraph Goal from 30 to 2000 nodes
Pre-Attentive Channels • Form (orientation/size) • Color • Simple motion/blinking • Addition/numerosity (up to 3) • Spatial, stereo depth, shading, position
Pre-Attentive Conjunctions • Stereo and color • Color and motion • Color and position • Shape and position • In general: spatial location and some aspect of form
Pre-Attentive Lessons • Rapid visual search (10 msec/item) • Easy to attend to • Makes symbols distinct • Based on simple visual attributes • Faces, etc are not pre-attentive
Perceptual Channels • Color (3) • Shape (size, orient) • Motion (2?) • Texture (2++) • Position (x,y)
Spatial Channels Like interferes with like
Size contrast effects can cause errors in information display
Position (2) Orientation (1) Size (spatial frequency) Motion (2)++ Blinking? Color (3) Note we have the problem of heterogeneity – There is no good solution Mapping data to display variablesData glyphs Star glyph Method