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Course Orientation. Computer Animation. What will we be doing in the computer animation class this year and how will we be completing projects?. Definition:. Characteristics:. Computer Animation. Examples:. Non-Examples:.
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Course Orientation Computer Animation
What will we be doing in the computer animation class this year and how will we be completing projects?
Definition: Characteristics: Computer Animation Examples: Non-Examples: Computer animation is the art of creating moving pictures (motion) through the use of computer technology. Digital Artwork 2D or 3D Motion Flash animation Animated Gif/Png Movies Games Hand-drawn movie
Vocabulary • 2D Animation- 2D artwork or image that has movement • 3D Animation- 3D models, cameras, lamps to show movement • Computer-Generated-Imagery (CGI)- Another title for computer animation • Real-Time Animation- controls movement through animation. Free control
History and Evolution How has computer animation changed over the years?
1971- MetaData 1st 2D key frame animation software short movie 1973- Westworld 1st 2D raster graphics to represent point-of-view First use of an animated 3D wire-frame graphic (trench) 1977- Star Wars 1981- Looker First CGI human character, Cindy. 1st to use modern shading 1982- Star Trek 2-Wraith of Khan First film to use Particle Effects 1982- Tron 15 min of full CGI animation, light cycle 1984- The Last Starfighter Uses CGI for all space ship shots, replaces traditional models 1985- Young Sherlock Holmes Lucas film creates 1st photo-realistic character 1986- Labyrinth 1st realistic CGI animal
1988- Willow 1st photo realistic use of morphing effect in a feature film 1989- The Abyss 1st digital water effect Use of motion capture for CGI characters 1990- Total Recall 1993- Jurassic Park First photo realistic creatures 1995- Toy Story First CGI feature length film 2001- Jimmy Neutron- Boy Genius 1st film to use “off the shelf” software 2001- Lord of the Rings 1st use of AI (artificial Intelligence) for actors 2004- The Polar Express 1st film to use motion capture for all actors 2009- Avatar 1st film to use photo realistic characters in a fully CG 3D world
Vocabulary • Stop-Motion Animation- Frames are saved one at a time with animator creating motion on every frame. Like claymation. • Key-Frame Animation-Key animation is made at intervals (seconds) while the computer creates all the between movement. • Motion-Capture Animation- Actors wear sensors that record their motion and animate the characters automatically.
Programs and Options What tools will we be working with this year?
Pivot, Flash Blender, SolidWorks Flash Photoshop Toon Boom Maya 3D Studio Lightwave Cinema 4D Blender GameMaker Platform Studios Flash Pivot Blender DarkBasic 3D Game Studio Photoshop GIMP SoftPlan SolidWorks Voodoo Converters DVDStyler CamStudio