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Computer Architecture. Part III-A: Memory. “With 1 MB RAM, we had a memory capacity which will NEVER be fully utilized” - Bill Gates. A Quote on Memory. Memory. Computer pioneers correctly predicted that programmers would want unlimited memory Solution : memory hierarchy
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Computer Architecture Part III-A: Memory
“With 1 MB RAM, we had a memory capacity which will NEVER be fully utilized” - Bill Gates A Quote on Memory
Memory • Computer pioneers correctly predicted that programmers would want unlimited memory • Solution : memory hierarchy • Takes advantage of of locality and cost / performance of memory technologies • Using the principle of locality plus the guideline that smaller is faster resulted on a memory hierarchy based on memories of different speeds and sizes
Memory Measure: Access Time • Time taken to read data from a given memory location, measured from the start of a read cycle. • Components • Time to get to the location of the data • Time for the data to become available from the location in memory
The Memory Subsystem L2/ Secondary Main Memory L1/ Primary CPU Cache
Memory Organization Word Length = n bits Address 0 Address 1 Address 2 N words - Number of words is generally 2n About Naming Conventions: For example,a memory system with 4096 locations, each with a diff. Address and each storing 12 bits is called a 4096 word 12-bit memory or 4K 12-bit memory. Address N-2 Address N-1 Bit 1 Bit 2
Getting Data from Main Memory CPU Registers 5 1 CPU Internal Bus MAR MDR Memory 2 4 Address Bus Data Bus 3
Types of Memory : ROM • Read-Only Memory • Contains instructions for starting up the computer • Contains constants that specify the system’s configuration
Types of ROM • PROM (Programmable ROM) • EPROM (Erasable PROM) • Programs are erasable via ultraviolet light • EEPROM - Electrically EPROM • Programs are erasable by exposing it to an electrical charge
Types of Memory: RAM • Random Access Memory • Main memory • Classification - Physical Characteristics • Static vs. Dynamic • Volatile vs. Nonvolatile • Destructive vs. Nondestructive • Removable vs. Permanent
STATIC Memory contents are refreshed less often Faster than DRAM but more expensive and requires more power More stable Access time: 10 ns DYNAMIC Memory contents are constantly refreshed otherwise the contents will be lost Cheaper to build, but slower than SRAMs Less stable than SRAM Access time: 60 ns. Static vs. Dynamic
Volatile vs. Nonvolatile • A memory device is volatile if it requires a continuous source of power to hold its value, otherwise, it is non-volatile • CD-Rs, hard disks, floppies, etc. - nonvolatile • RAMs - volatile
Destructive Read When the system reads a word in memory, it destroys the value. Characteristics of all DRAMs In practice, the circuitry rewrites original value back to the cell via a two-phase operation: read cycle and restore cycle Non-Destructive Read Circuitry does not destroy the value of the memory cells Destructive Read vs. Non-Destructive Read
Removable Active elements can be removed from system hardware Examples: floppies, tape cartridges, hot swappable disks Permanent Components are not physically removed Example: RAM, hard disks, etc. Removable vs. Permanent
Packaging • DIP Style DRAM package • Popular when it was common for memory to be installed directly on the computer's system board • ”Through-hole" components, which means they install in holes extending into the surface of the printed circuit board • Can be soldered in place or placed in sockets
Packaging SIMM (Single Inline Memory Module) DIMM (Dual Inline Memory Module)
A Word about Virtual Memory • An imaginary memory area supported by some OS in conjunction with the hardware • Purpose: To enlarge the address space, which is the set of memory addresses a program can utilize • A program using all of Virtual Memory (VM) will not fit in Main Memory (MM), but the system is able to execute it by copying the required portions into MM
Pages • To facilitate copying portions of VM into MM, the OS divides VM into pages • Pages: A fixed number of memory addresses • Each page is stored on the disk until its needed
DRAM types: FPM • Fast Page Mode RAM • Traditional RAM for PCs • Hard to find and more expensive • Access Times are 60 to 70 ns. • Allows faster access to data on the same page
DRAM types: EDO • Extended Data Output • Faster by 10%-15% than FPM • Copies an entire block of memory to its internal cache; while the processor is accessing this cache, memory can collect a new block to send • EDO can access data faster if the cache controller supports PIPELINE BURST
About Pipeline Burst • Purpose: Minimizes wait states so that memory can be accessed as fast as possible by the microprocessor • How? • A burst mode that pre-fetches memory contents before they are requested • Pipelining so that one memory value can be accessed in the cache at the same time another memory value is accessed in DRAM
DRAM Types: BEDO • Burst EDO • After an address has been specified, several bytes are then read within one clock cycle each • Transfer of information to the CPU much faster than EDO • Downside: Unable to cope well with system buses higher than 66 MHz
DRAM Types: SDRAM • Synchronous DRAM • Runs on much higher clock speeds than conventional memory • Supports bus rates up to 133 MHz • Done by having two memory banks, one bank is used to get ready for access, while the second one is being accessed • PC 100/133: set of guidelines by Intel for synchronous DIMMS
DRAM types: RDRAM • Rambus DRAM • Initially developed by Rambus, Inc. • Intel signed a contract for its endorsement (up to 2002) in 1997 • Data transfer occurs on both edges of the clock • Packaged in RIMMS and installed in pairs in many units • Requires all memory slots in the motherboard to be populated (CRIMMS) • Royalties paid by manufacturers
DDR-SDRAM • Also known as SDRAM II • Packaged in DIMMS • Cheaper than RDRAM • Also utilizes both edges of the clock • Not backward compatible with SDRAM • No royalties