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Explore different types of switching elements including telephone switches, datagram routers, ATM switches, and more. Learn about router functions, services, internal switching, and dealing with blocking in packet switches. Discover the evolution of switch generations and how they impact performance.
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Types of switching elements • Telephone switches • switch samples • Datagram routers • switch datagrams • ATM switches • switch ATM cells INPUTS OUTPUTS
Look Inside a Router Two key router functions: run routing algorithms/protocol (RIP, OSPF, BGP) switching datagrams from incoming to outgoing ports 3
Repeaters, bridges, routers, and gateways • Repeaters/Hubs: at physical level (L1) • Bridges: at datalink level (L2) • based on MAC addresses • discover attached stations by listening • Routers: at network level (L3) • participate in routing protocols • Application level gateways: at application level (L7) • treat entire network as a single hop • Gain functionality at the expense of forwarding speed • for best performance, push functionality as low as possible
Types of services • Packet vs. circuit switches • packets have headers and samples don’t • Connectionless vs. connection oriented • connection oriented switches need a call setup • setup is handled in control plane by switch controller • connectionless switches deal with self-contained datagrams
Other switching unit functions • Participate in routing algorithms • to build routing tables • Next Lecture! • Resolve contention for output trunks • buffer scheduling • Previous Lecture! • Admission control • to guarantee resources to certain streams
Requirements • Capacity of switch is the maximum rate at which it can move information, assuming all data paths are simultaneously active • Primary goal:maximize capacity • subject to cost and reliability constraints • Circuit switch must reject call if can’t find a path for samples from input to output • goal: minimize call blocking • Packet switch must reject a packet if it can’t find a buffer to store it awaiting access to output trunk • goal: minimize packet loss • Subgoal:Don’t reorder packets
Internal switching • In a circuit switch, path of a sample is determined at time of connection establishment • No need for a sample header--position in frame is enough • In a packet switch, packets carry a destination field • Need to look up destination port on-the-fly • Datagram • lookup based on entire destination address • Cell • lookup based on VCI – used as an index to a table • Other than that, switching units are very similar
Blocking in packet switches • Can have both internal and output blocking • Internal • no path to output • Example: head of line blocking. • Output • output link busy • If packet is blocked, must either buffer or drop it
Dealing with blocking • Overprovisioning • internal links much faster than inputs • Buffers • at input or output • Backpressure • if switch fabric doesn’t have buffers, prevent packet from entering until path is available • Parallel switch fabrics • increases effective switching capacity
Three generations of packet switches • Different trade-offs between cost and performance • Represent evolution in switching capacity, rather than in technology • With same technology, a later generation switch achieves greater capacity, but at greater cost • All three generations are represented in current products
linecard linecard First generation switch • Most Ethernet switches and cheap packet routers • Bottleneck can be CPU, host-adaptor or I/O bus, depending computer CPU queues in memory linecard
Second generation switch • Port mapping intelligence in line cards • Bottleneck is the bus (or ring) computer bus front end processors or line cards
Third generation switches • Third generation switch provides parallel paths (fabric) OLC ILC NxN packet switch fabric OUT OLC IN ILC OLC ILC control
Third generation (contd.) • Features • self-routing fabric • output buffer is a point of contention • unless we arbitrate access to fabric • potential for unlimited scaling, • as long as we can resolve contention for output buffer
Switching: abstract model Number of connections: from few (4 or 8) to huge (100K)
1 2 N 1 2 N De-Mux 1 2 N MUX Multiplexors and demultiplexors • Multiplexor: aggregates sessions • N input lines • Output runs N times as fast as input • Demultiplexor: distributes sessions • one input line and N outputs that run N times slower • Can cascade multiplexors
D E M U X M U X TSI Time division switching • Key idea: when demultiplexing, position in frame determines output link • Time division switching interchanges sample position within a frame: • Time slot interchange (TSI)
4 3 2 1 Time Slot Interchange (TSI) : example sessions: (1,3) (2,1) (3,4) (4,2) 1 2 3 4 2 1 4 2 3 1 4 2 1 3 3 4 Read and write to shared memory in different order
TSI • Simple to build. • Multicast: easy (why?) • Limit is the time taken to read and write to memory • For 120,000 telephone circuits • Each circuit reads and writes memory once every 125 ms. • Number of operations per second : 120,000 x 8000 x2 • each operation takes around 0.5 ns => impossible with current technology • Need to look to other techniques
i n p u t s outputs Space division switching • Each sample takes a different path through the switch, depending on its destination • Crossbar: Simplest possible space-division switch • Crosspoints can be turned on or off
1 2 3 4 4 1 2 3 Crossbar - example sessions: (1,2) (2,4) (3,1) (4,3) inputs output
Crossbar • Advantages: • simple to implement • simple control • strict sense non-blocking • Multicast • Single source multiple destination ports • Drawbacks • number of crosspoints, N2 • large VLSI space • vulnerable to single faults
MUX 1 2 1 TSI 1 2 2 3 MUX 4 3 4 3 TSI 4 DeMux DeMux Time-space switching • Precede each input trunk in a crossbar with a TSI • Delay samples so that they arrive at the right time for the space division switch’s schedule Crosspoint: 4 (not 16) memory speed : x2 (not x4)
1 2 1 2 3 4 3 4 Finding the schedule • Build a routing graph • nodes - input links • session connects an input and output nodes. • Feasible schedule • Computing a schedule • compute perfect matching.
time 1 time 2 2 1 2 1 TSI 3 4 4 3 3 1 2 4 Time-Space: Example TSI Internal speed = double link speed
Internal Non-Blocking Types • Re-arrangeable • Can route any permutation from inputs to outputs. • Strict sense non-blocking • Given any current connections through the switch. • Any unused input can be routed to any unused output. • Wide sense non-blocking. • There exists a specific routing algorithm, s.t., • for any sequence of connections and releases, • Any unused input can be routed to any unused output, • assuming all the sequence was served by the routing algorithm.
Circuit switching - Space division • graph representation • transmitter nodes • receiver nodes • internal nodes • Feasible schedule • edge disjoint paths. • cost function • number of crosspoints (complexity of AxB is AB) • internal nodes
Crossbar - example 1 2 3 4 4 1 2 3
Another Example inputs outputs
Another Example sessions: (1,3) (2,6) (3,1) (4,4) (5,2) (6,5) inputs outputs
2x2 2x2 2x2 Clos Network Clos(N, n , k) : N - inputs/outputs; cross-points: 2 (N/n)nk + k(N/n)2 kxn nxk (N/n)x(N/n) 2x2 3x3 N=6 n=2 k=2 2x2 N 3x3 2x2 k N/n N/n
Clos Network - strict sense non-blocking • Holds for k 2n-1 • Proof Methodology: • Recall: IF [A,B S and |A|+|B| > |S|] then A∩ B≠Ø • S= The k middle switches • A = middle switches reachable from the inputs • B = middle switches reachable from the outputs • Our case: • |S|=k • |A| ≥ k-(n-1) • |B| ≥ k-(n-1)
n-1 k x n n-1 n x k Clos Network - strict sense non-blocking • Holds for k 2n-1 • Proof: • Consider an idle input and output • Input box connected to at most n-1 middle layer switches • output box connected to at most n-1 middle layer switches • There exists an ”unused" middle switch good for both.
2x3 4x4 3x2 2x3 4x4 3x2 N=8 n=2 k=3 2x3 3x2 4x4 2x3 3x2 Example Clos(8,2,3) Need to route a new call
kxn nxk (N/n)x(N/n) 2x2 3x3 2x2 N=6 n=2 k=2 2x2 2x2 3x3 2x2 2x2 Clos Network Why is k=n internally blocking?
1 2 1 2 3 4 3 4 Clos Network - re-arrangable • Holds for k n • Proof: • Consider the routing graph. • find a perfect matching. • route the perfect matching through a single middle switch! • remaining network is Clos(N-N/n,n-1,k-1) • summary: • smaller circuit • weaker guarantee
Recursive Construction: basis The basic element: The dimension: r=0 The two states:
Recursive Construction: Benes Network r-1 dimension N/2 size r-1 dimension N/2 size
Benes Networks • Symmetry • Size: • F(N) = 2(N/2)*4 + 2F(N/2) = O(N log N) • Rearrangable • Clos network with k=2 n=2 • Proof I: • Build routing graph. • Find 2 matchings • route one in the upper Benes and the other in the lower.
Greedy permutation routing • Start with an arbitrary node i1 • set i1 to upper. • At the output, o1 , a new constraint, • set o2 to lower. • Continue until no new constraint. • Completing a cycle. • Continue until done. • Solve for the upper and lower Benes recursively.
Example: Benes Network for r=2 I1 1 2 3 4 5 6 7 8 I2 level 0 switches level 2r switches
Example 1 2 3 4 5 6 7 8 1 5 6 8 4 2 3 7 ) ( I1 1 2 3 4 5 6 7 8 I2 level 0 switches level 2r switches
Example 1 2 3 4 5 6 7 8 1 5 6 8 4 2 3 7 ) ( I1 1 2 3 4 5 6 7 8 I2 level 0 switches level 2r switches
Example 1 2 3 4 5 6 7 8 1 5 6 8 4 2 3 7 ) ( I1 1 2 3 4 5 6 7 8 I2 level 0 switches level 2r switches
Example 1 2 3 4 5 6 7 8 1 5 6 8 4 2 3 7 ) ( I1 1 2 3 4 5 6 7 8 I2 level 0 switches level 2r switches