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Managing a Dot-Com …collaboration is the key. http://www.mercynet.edu/faculty/dielsi/MISoverview John DiElsi jdielsi@mercynet.edu. “It’s easy to get good players. Getting ‘em to play together, that’s the hard part.” Casey Stengel. INBS 540 Website Management. Process. People.
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Managing a Dot-Com…collaboration is the key http://www.mercynet.edu/faculty/dielsi/MISoverview John DiElsi jdielsi@mercynet.edu
“It’s easy to get good players. Getting ‘em to play together, that’s the hard part.” Casey Stengel John DiElsi
INBS 540 Website Management Process People John DiElsi
What Is It? • originally available at one site • popularity caused distribution to many • eventually settled at many sites • business focus on building repeat customers • used banners for publicity • browsers encouraged to visit site John DiElsi
A Circus!! John DiElsi
Distributing Information • media • natural (mountains, cave walls, sand) • manufactured (clothing, paper, billboards, instruments, monitors, TVs, ) • communication tools • natural (smoke, sand, charcoal, etc.) • manufactured (ink, paint, pencil, keyboards, cameras, electron beams, etc.) John DiElsi
Distributing Information • concerns/issues • using the media • distributing information • duplicating information • protecting the creator rights • quality of product • information channels • transforming the information for the media John DiElsi
The Web as Media • compare to software, advertising, traditional projects • development schedules • changes during implementation phase • pricing models • standards for development process • team roles, specialization • project manager responsibilities John DiElsi
Can you do it all? • time • to collect information • to organize information • to display information • quality • of information collected • of organization of information • of display of information John DiElsi
Design: An Art and a Science • must follow rules, guidelines • compare to building architecture • strategic values • long-range goals • tactical values • short-range goals John DiElsi
Strategic Values • branding • easy identification with service/site • impact/news • fresh, new – to attract new visitors and retain old ones • audience/community • give audience what they want • competitive • make site more attractive than competitors John DiElsi
Tactical Values • design • goals visual experience • content • what site has to say • production • how site is put together • utility • what visitors can do on site John DiElsi
Why Design It Right • good design cannot guarantee success; poor design will make it difficult • usability an important factor • why build a site? • save money • make money • provide information, news • publicize cause John DiElsi
FAQs print/mailing costs of catalogues tracking packages phone center, help line direct capture of data; database Saving Money – Reducing Support Costs John DiElsi
Making Money – Sales and Distribution • decreased cost to process order • replacing expensive procedures • web advertising – careful!! • disintermediation • travel • car sales • office supplies John DiElsi
Solving the Business Problem • must know business objectives before using site effectively to meet them • best solution not always one using most technology – need strategic planning • must know marketing goals before knowing how web can be used to improve it • budget comes last John DiElsi
Align Business Goals With Usability • business goals • make money? • sell product directly? • support distribution/sales channels? • marketing goals • increase strength of brand • design goals • attractive, aesthetic John DiElsi
Site Business Goals • raison d’etre • design can’t begin until designers understand why site exists • knowing how site contributes to bottom line cues designers to design decisions • each design element should support goal John DiElsi
Business ModelsCommercial Site • sell products • goals: • help users choose products • speed users through process • help develop trust John DiElsi
Business ModelsAdvertiser Paid Sites • goals: • provide content that keeps users returning -- “stickiness” • provide outlet for advertisers • paid by impressions • integrated design increases ad impressions • 2 masters -- the user and the advertiser John DiElsi
Business ModelsCorporate Sites • promote business and brand • goal: • increase revenue via branding • reduce costs • improve communication between channels and consumers • reduce call center intake John DiElsi
Business Goals and Usability Testing • must know business goals to create aligned design • use goals to develop usability tests John DiElsi
How much is quality? • wide cost range for creating websites • Estimation, timeline based on • personnel • number of pages • complexity of pages • features • expensive functionality – database, shopping cart, etc. • expensive content – media used, expert advice, etc. • web price index • http://www.btobonline.com • http://www.brennerbooks.com/sampleprices.html John DiElsi
Communication is the Key • client-contractor relationships • internal or external client • broad expertise (business, tech, design) John DiElsi
Client Team • client team members • project leader (producer, team leader, …) • coordinates efforts of client organization • liaison to developer • decision maker(s) • needs information • webmaster(s) • manages/maintains site hosting John DiElsi
Client Team • client team members • contentmasters • responsible for providing content • other content contributors • writers, photographers, artists, designers, etc. • timely coordination important John DiElsi
Types of Developer Teams • proprietors • individual or small group • only interested in creating site • not much interest in administrative aspects • partnerships • more serious about developing sites • usually start with small projects John DiElsi
Types of Developer Teams • boutiques • larger partnerships (10+ people) that includes administrative and sales personnel • many design-oriented jobs or some technically-oriented jobs • agencies • multidisciplinary; go after larger jobs • usually outsource many design functions • look for accounts rather than single jobs John DiElsi
Development Team • formal teams more productive • IT or advertising often vie for site control • classification of team members • core • key personnel for all kinds of web development • examples: producer, designers • extended • personnel not always needed or have cross-functional roles • examples: programmer, network engineer • special • have skills not part of core or extended team • examples: audio engineering, security specialist John DiElsi
Developer Team • management • development team • client liaison • creative • design team • writers, illustrators • technical • hardware support • network support • programming John DiElsi
Building a Team • identify necessary skills • assessing skills of personnel • other considerations • critical deadline? • risks • interpersonal skills • cross-functional capabilities John DiElsi
Building a Team • professional motivation • task-oriented • motivated by work • self-oriented • motivated by personal success, recognition • interaction-oriented • motivated by presence, actions of co-workers John DiElsi
Building a Team • work habits • programmers • solitary, usually work alone • ask about risks, concerns • designers • usually perfectionists • keep on task • writers • solitary • must know who audience is, project objectives John DiElsi
Leading a Team • provide motivation and support • balance timeline with budget • keep goals in mind • don’t let personal attributes get in way of completing project John DiElsi
Management Musts • set clear guidelines • production guide that documents who does what, when, how • create project site • for development team and client • link to development site • work with client • collaborate John DiElsi
Outsourcing • hire outside resources or form strategic partnerships • use web to find contractors • check backgrounds • check quality of work • if use outsourcing firm, ask for client referral list John DiElsi
Business Cycle • periods of uneven workload • can be due to • lack of new jobs • too many jobs • delay in communication between client and developer • can be affected by e-commerce failures John DiElsi
The Business Goes Home at Night • very risky, labor intensive business • must be good to survive • generally creative but low profit • in smaller companies, team members many have multiple tasks • must know company strengths and go after customers that need those strengths John DiElsi
False Economies of Web Design • can adapt text, graphics from print pieces • more people, faster job • no planning involved, just try things and see what works • documentation is waste of time and effort John DiElsi
False Economies of Web Design • anyone can design site; just need someone to implement design • ask for price quotes and get ideas for free • maintenance is easy and fun; can do it ourselves • site producer not really that important John DiElsi
Talk the Talk, Walk the Walk • communication key to success • focus on process, not deliverables • good process is adaptable • deliverables just show progress made by process John DiElsi
Web Development • websites require frequent change, as do development tools • developers must be open to learning from clients, customers, other developers • structured process is important • being aware of landscape is critical John DiElsi
“Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.” Winston Churchill John DiElsi