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P2P Search. COP6731 Advanced Database Systems. P2P Computing. Powerful personal computer Share computing resources P2P Computing Advantages: Shared infrastructure costs Highly scalable No SPOF censorship-resistance. P2P Search Techniques. Centralized P2P systems
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P2P Search COP6731 Advanced Database Systems
P2P Computing • Powerful personal computer Share computing resources P2P Computing • Advantages: • Shared infrastructure costs • Highly scalable • No SPOF • censorship-resistance
P2P Search Techniques • Centralized P2P systems • e.g. Napster, SETI@home • Decentralized & unstructured P2P systems • e.g. Gnutella • Hybrid - partially decentralized • e.g., Freenet • Structured P2P systems • DHT systems (CAN/Chord/Pastry/Tapestry) • Skip-list based systems
Napster • MP3 file sharing with a centralized catalog • Peers hold files • Napster Inc’s servers hold catalog • File transfer is P2P, using a proprietary protocol
Napster: Publish a File Users upload their IP address and music titles they wish to share Central Napster server (xyz.mp3, 192.1.2.3) 192.1.2.3
Napster: Query for a File • Users search for peers to download desired files xyz.mp3 ? 192.1.2.3 192.1.2.3 Central Napster server
Napster: Transfer Requested File File transfer is P2P, using a proprietary protocol xyz.mp3 ? 192.1.2.3 Central Napster server
Disadvantage of Centralized Directory • Performance bottleneck • Single point of failure Can we do it without a directory ?
Gnutella • No catalog • Pings network to locate Gnutella peers • File requests are broadcast to peers • Flooding or breadth-first research • When provider is located, the file is transferred via HTTP
Gnutella: Issue a Request xyz.mp3 ?
Gnutella: Reply with the File xyz.mp3
Gnutella - Disadvantages • Network flooding - unnecessary network traffic • Using TTL - some files might not be found • Alternatively, • using ultranodes (or supernodes) • using depth-first search, i.e., Freenet
Morpheus, Kazaa Supernode Layer
Using Ultranodes • Queries flood only the network of ultranodes • Other peer nodes shielded from query traffic • Combine the benefits of centralized and decentralized search; • Take advantage of the heterogeneity in peer capabilities;
Freenet – File not Found • The requested file not found due to a poor routing decision made at peer D • In this case, query backs out of the dead-end, and tries another peer in depth-first manner
Structured P2P Systems • DHT-based • Chord / Pastry / Tapestry: hash-based into single dimensional space • CAN: hash-based into multi-dimensional space • P-grid: hash-based into virtual binary search tree • Skip-list based • Skipgraph / SkipNet • Index Tree-based • BATON
DHT Design Goals • An “overlay” network with: • Flexible mapping of keys to physical nodes • Data Independence • Small network diameter • Small degree (fan-out) • Local routing decisions • Robustness to churn • Routing flexibility • Proximity • A “storage” or “memory” mechanism with • No guarantees on persistence • Maintenance via soft state
Metrics • Searching/Lookup • Number of hops in searching • Number of messages • Database related metrics: • Total disk I/O • Response Time • Accuracy • Maintenance • Number of hops • Number of messages
How to Bound Search Space ? Work on placement! Network
Basic Idea - Hashing P2P Network Publish (H(y)) Join (H(x)) Object “y” Peer “x” H(y) H(x) Peer nodes also have hash keys in the same hash space Objects have hash keys y x Hash key Place object to the peer with closest hash keys
Internet Viewed as a Distributed Hash Table 0 2128-1 Hash table Peer nodes Each is responsible for a range of the hash table, according to the peer hash key Objects are placed in the peer with the closest key Note that peers are Internet edges
How to Find an Object? 0 2128-1 Hash table Peer node Want to keep only a few entries! one hop to find the object Simplest idea: Everyone knows everyone else!
Using Distributed Hash Table (DHT) • A peer only needs to know its logical neighbors • Search based on multihop routing 0 2128-1 Hash table Peer node
K V K V K V K V K V K V K V K V K V K V K V DHT in action
K V K V K V K V K V K V K V K V K V K V K V DHT in action
K V K V K V K V K V K V K V K V K V K V K V DHT in action Operation: take key as input; route messages to node holding key
K V K V K V K V K V K V K V K V K V K V K V DHT in action: put() insert(K1,V1) Operation: take key as input; route messages to node holding key
K V K V K V K V K V K V K V K V K V K V K V DHT in action: put() insert(K1,V1) Operation: take key as input; route messages to node holding key
K V K V K V K V K V K V K V K V K V K V K V DHT in action: put() (K1,V1) Operation: take key as input; route messages to node holding key
K V K V K V K V K V K V K V K V K V K V K V DHT in action: get() retrieve (K1) Operation: take key as input; route messages to node holding key
K V K V K V K V K V K V K V K V K V K V K V DHT in action retrieve (K1)
CAN – Content Addressable Network • Each peer is responsible for one zone, i.e., stores all (key, value) pairs of the zone • Each peer knows the neighbors of its zone • Random assignment of peers to zones at startup • Dimensional-ordered multihop routing
CAN: Object Publishing I node I::publish(K,V)
CAN: Object Publishing x = a I node I::publish(K,V) (1) a = hx(K)
CAN: Object Publishing x = a I node I::publish(K,V) (1) a = hx(K) b = hy(K) y = b
CAN: Object Publishing I node I::publish(K,V) J (1) a = hx(K) b = hy(K) (2) route (K,V) -> J
CAN: Object Publishing I node I::publish(K,V) J (1) a = hx(K) b = hy(K) (K,V) (2) route (K,V) -> J (3) J stores (K,V)
CAN: Object Retrieval node I::retrieve(K) J (1) a = hx(K) b = hy(K) (K,V) (2) route “retrieve(K)” to J that is in charge of (a,b) I
Some Research Topics • Content-based Image Retrieval in P2P • Location Management in P2P • Security Considerations for DHT • P2P Backup • Wireless P2P