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Improver Lessons

Improver Lessons. When to open your hand Leads and discards No Trumps – transfers and play Defense against a 1NT opener. Improver Lessons. When to open your hand. Opening bids. Shape. Shape. 10+ with 6 card suit or two 5 card suits 11+ with good five card suit 12+ any shape

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Improver Lessons

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  1. Improver Lessons When to open your hand Leads and discards No Trumps – transfers and play Defense against a 1NT opener

  2. Improver Lessons When to open your hand

  3. Opening bids Shape Shape 10+ with 6 card suit or two 5 card suits 11+ with good five card suit 12+ any shape Remember a hand with shape ie unbalanced has more value than a flat or balanced hand Shape Shape Shape Shape

  4. Have you got a rebid?

  5. But when 3rd or 4th in hand…… Pass Pass Pass / ? ?

  6. When can you open? • 12+ points • 11 points + 7 or fewer loser hand • 11 points and suit quality of 7+ • Rule of 20 • Pearsons points

  7. 12+ points Open at 1 level with 12-19 points Open 2NT with 20-22 points Open 2C with 20+points unbalanced 23+ any shape 4 loser or better hand and a long suit

  8. What would you open these hands? A K x x K x x x x x x Q x A K x x K x x x A x x Q x A K x Q x x x x x x x K x

  9. 10-11 points + suit quality 7+ Count number of cards in longest suit Count number of honours 10 and J only count as honour if A,K or Q in suit A x x K Q x x x Qx x x x A Q x K x x xx Q x x x x A x x Q Jx x x A x x x x

  10. 11 points + 7 loser trick count or better Each suit has A,K Q Count how many in each suit you are missing A K x x K x x x x x x J x A K x x K x x x x x J x x A K x x x  Q J T x x x x

  11. Aces and Kings are not losers (except a singleton King) • Queens may or may not be losers depending on the supporting honors. • Here is a listing of honor card combinations and associated LTC losers: • Void = 0 • A = 0 • A K = 0 • A K Q = 0 • A K x [x x. . .] = 1 • A Q x [x. . .] = 1 (tripleton or more) • A x = 1 • A x x [x. . .] = 2 • K = 1 • K x = 1 • K x x [x. . .] = 2 • K Q = 1 • Q J [x. . .] = 2

  12. Can you open these hands? A K x x K x x x x J x x x A K x x Q x x x J x x J x A K x x K x x x x x J x x

  13. Rule of 20 Count total points Count number of cards in 2 longest suits Add two numbers together If total adds up to 20+, open the hand A K x x K x x x x x x J x 1 heart

  14. Pearsons points Count total points Count number of cards in spade suit Add two numbers together If total adds up to 15+, open the hand A K x x x K x x J x x x x x 1 spade

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