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An Efficient Brush Model for Physically-Based 3D Painting. Nelson S.-H. CHU (cpegnel@ust.hk) Chiew-Lan TAI (taicl@ust.hk) The Hong Kong University of Science and Technology October 9, 2002, Beijing, China. Input: Brush movements. Simulation of Brush & ink. Output: Realistic brushwork.
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An Efficient Brush Model for Physically-Based 3D Painting Nelson S.-H. CHU (cpegnel@ust.hk) Chiew-Lan TAI (taicl@ust.hk) The Hong Kong University of Science and Technology October 9, 2002, Beijing, China
Input:Brush movements Simulation of Brush & ink Output:Realistic brushwork Overview • Brush simulation for digital painting • Chinese brush • Physically-based • Interactive
2D dab shapes Motivation • Digital painting • Convenient, easy to experiment • 2D mark-making methods • Works well for ‘hard’ media like pastel • Spotted shape as brush footprint Painting & strokes made using commercial software Corel Painter
Execution + Elastic Brush Motivation • Chinese brush • Expressive lining instrument • Soft-yet-resilient quality • 惟笔软则奇怪生焉。–蔡邕(东汉) • Deft manipulation • Spontaneous painting style • Spontaneity • Rhythmic vitality
Motivation By Zhao Shao’ang
Motivation By Wu Guanzhong 1999
Motivation • Extend the expressiveness of Chinese brushes into digital domain • Help promote Chinese cultural heritage • Explore new possibilities for development • 保留传统,只有发展才能保留,不发展就不可能保留。–吴冠中 • Creates new computer graphics tools • High-quality calligraphic Oriental fonts • Non-photorealistic rendering of 3D objects
Previous Work • Stroke Appearance • Brush Model + Painting Process
Previous Work • Stroke Appearance • B. Pham ’91 (B-spline + offset curves) • S. Hsu et al. ’94 (Picture deformation) • Brush Model + Painting Process
Previous Work • Stroke Appearance • Brush Model + Painting Process • Geometric • S. Strassmann ’86 (1D texture) • Painting Software Corel Painter (2D dab shape) • Physically-based • J. Lee ’99 (Homogeneous elastic rods) • S. Saito et al. ’99 (Point mass at tip + Bezier spine) • B. Baxter et al. ’01 (Spring-mass system) • Geometric + Physical behaviors • H. Wong et al. ’00 (Cone) • S. Xu et al. ’02 (Tuft-like objects)
Without lateral spreading No deformation at all (brush penetrates paper) Without tip splitting Model in full gear Our Brush Model
Skeleton Surface Brush Modeling • Layered approach • Brush skeleton • Determines dynamics • Brush surface • Determines footprint
Brush Modeling • Brush Skeleton • Spine • Connected line segments • Forgeneral bending • Lateral nodes • Slides along the sides of a spine node • Forlateral deformation
paper footprint Brush Modeling • Brush Surface • Cross-section = two half-ellipses • Sweep along spine • Bristle splitting by alpha map Tuft cross-section
Brush Dynamics • Variational approach • Brush skeleton of next frame obtained by energy minimization • Minimum principle for incremental displacements • As a constrained optimization problem • Objective function:Total Energy = deformation energy + frictional energy • Constraints: All nodes above paper • Solve using sequential quadratic programming
Angular Springs: between consecutive lateral nodes Displacement Springs: between spine nodes & its lateral nodes Angular Springs: between consecutive spine nodes Brush Dynamics • Skeleton spring system
Brush Dynamics • Brush behaviors expected by real-brush users • Brush Plasticity • Wetted brush are plastic • Paper pore resistance • Small pores on paper surface • Fine brush tip gets trapped
Brush Dynamics • Brush Plasticity • Shift the spring energy function so that the zero (lowest) energy position is now at • = min (’, ), ’ = position from last frame = max. shift
Brush Dynamics • Paper pore Resistance • As a moving blocking-plane constraint • Prevents brush tip from going towards the direction it is pointing • Adjustable lead distance
Summary of New Features • Brush flattening and spreading • Brush splitting at bristle level • Brush Plasticity • Paper pore resistance
Summary of New Features • Brush flattening and spreading • Lateral nodes • Brush splitting at bristle level • Brush Plasticity • Paper pore resistance
Summary of New Features • Brush flattening and spreading • Lateral nodes • Brush splitting at bristle level • Alpha map • Brush Plasticity • Paper pore resistance
Summary of New Features • Brush flattening and spreading • Lateral nodes • Brush splitting at bristle level • Alpha map • Brush Plasticity • Zero-shifting • Paper pore resistance
Summary of New Features • Brush flattening and spreading • Lateral nodes • Brush splitting at bristle level • Alpha map • Brush Plasticity • Zero-shifting • Paper pore resistance • Blocking-plane constraint
Conclusions • Efficient model for brush deformation • Plausible brush dynamics • Bending, flattening, spreading & splitting • Plasticity • Paper pore resistance • Real-time on consumer-level PC • Oil or watercolor brushes can be modeled with small modifications
Future Work • Painting media modeling • Ink diffusion • Paper texture • Tuft hierarchy • Physics simulation • Investigate vectorial dynamics • User interface • Haptic input device • Stereo display
Thank you! • Questions? Contact: cpegnel@ust.hk taicl@ust.hk Slide show of sample output
Brush Dynamics • Vectorial approach • F=ma, for a certain F, small m large a • Need to solve stiff differential equations • Variational approach • Get into next state by minimization energy functional • Minimum principle for incremental displacements • Observations • Little inertia, highly damped forces • Almost always in steady state
Spine Bending Energy + Deformation Energy Lateral Deformation Energy = + Total Energy + Internal Energy Frictional Energy Brush Dynamics