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Highly Interactive Asynchronous Distance Learning (Interactions as a new standard) – Realizing the Power of On-line Learning. The 8th Sloan-C Conference November 2002. Alfred Bork University of California, Irvine Rika Yoshi California State University San Marcos Sigrun Gunnarsdottir
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Highly Interactive Asynchronous Distance Learning(Interactions as a new standard)– Realizing the Power of On-line Learning The 8th Sloan-C Conference November 2002
Alfred Bork • University of California, Irvine • Rika Yoshi • California State University San Marcos • Sigrun Gunnarsdottir • Iceland Telecom
EXAMPLE Scientific Reasoning Series HEAT
PROBLEMS OF LEARNING TODAY Learning unavailable for many Many do not learn well Current situations are too expensive Learning is not adaptive Learning is not interactive
INTERACTION Quality of each interaction • Questions and tasks • In student’s native language • Free-form input • Voice in both directions
INTERACTION Frequency of interactions Typically twenty seconds between interactions
INTERACTION Enable: Responses sensitive to student input Storage and use of long-term records for individualized help
WHY INTERACTION Highly adaptive learning possible • Different for each student • Immediate help with student problems
WHY INTERACTION Individualized pacing Learning times differ
WHY INTERACTION Locating student problems Frequently When they occur Helping with student problems
WHY INTERACTION Learning without failure All students succeed Learning material may vary Time for learning may vary
WHY INTERACTION Guided discovery Students can discover their own knowledge Genetic laws Simple circuit theory Newton’s laws
WHY INTERACTION Shorter learning time for many students Saves student time Saves money
WHY INTERACTION Invisible tests Learning and testing combined Neither students nor teachers like tests Cheating not a problem Emphasize learning, not grades
WHY INTERACTION Importance of motivation Intrinsic to highly interactive materials Help, not criticism Encourage lifelong learning
DEVELOPMENT • University of California, Irvine • University of Geneva • California State University San Marcos
DEVELOPMENT Production system developed for 34 years Emphasis on highly interactive software Three stages of development
DEVELOPMENT Design Implementation Evaluation
DEVELOPMENT - DESIGN Good teachers and researchers Groups of about four Make all decisions Scripts
DEVELOPMENT - IMPLEMENTATION Programming – mostly automatic - basic parts generated by the Geneva Script Editor - script is interpreted by the CSUSM Script Interpreter Screen design Media development Beta testing
DEVELOPMENT - EVALUATION Large numbers of students Both cognitive and affective factors Costs for development Two cycles of evaluation and improvement
COSTS Critical – cost for a student hour of learning Development, delivery, maintenance, profit Possibility of lower costs and better learning
EXPERIMENTS IN TUTORIAL LEARING Preschool Electronic Head Start School All forms of literacy University The 25 courses – large beginning courses Adult learning
AFTER THE EXPERIMENT • Full development • Birth to old age • All areas • Distribution • Global Satellite? • Free to the poor
FURTHER INFORMATIONbookTutorial Distance Learning Alfred Bork bork@uci.edu www.ics.uci.edu/~bork Rika Yoshii ryoshii@csusm.edu Sigrun Gunnarsdottir sigrung@simi.is