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Dive into the world of game design, from early board games like Go and Chutes & Ladders to modern consoles like PlayStation. Explore the evolution of gaming, what makes a game good or bad, and the design principles behind popular titles. This course is a fun and informative exploration of the gaming industry and creativity in game design.
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Course Introduction CGDD 2002
Early board games… http://en.wikipedia.org/wiki/Go_%28game%29
… and a little later http://en.wikipedia.org/wiki/Dungeons_%26_Dragons http://en.wikipedia.org/wiki/Chutes_and_Ladders
Early PCs… http://en.wikipedia.org/wiki/Commodore_64 http://www.ohgizmo.com/2009/02/18/the-games-we-played-radar-rat-race-c64/
PCs a little later… http://en.wikipedia.org/wiki/Wolfenstein_3D
And now… http://www.frictionlessinsight.com/archives/2008/04/dogmeat-joining.html
Early consoles… http://www.thegamerag.com/ http://en.wikipedia.org/wiki/Pong
Later … http://en.wikipedia.org/wiki/Super_Mario_Bros.
And now… http://playstationlifestyle.net/2009/12/17/heavy-rain-will-receive-dlc-episodes/
Web-based games… http://en.wikipedia.org/wiki/Farmville
Mobile gaming… http://games.venturebeat.com/2009/02/02/iphone-owners-account-for-14-percent-of-mobile-game-downloaders/
A different approach… • Façade • Milo the Virtual Boy
Fundamental Questions • Why were/are these games so popular? • What makes a game good? • Better question: what makes a game bad? • Why is a game considered fun? • How are games designed?
What this course isn’t • A traditional, lecture-based class • Requires reading • Requires creativity • A programming class • A game engine class • A “let’s make fun of Farmville” class. Well…
What this class is • Fun • A vocabulary lesson • A look at the design of games in general • Board • Digital games • A look at the industry • A chance to see how creative you are…
Questions? • Course Website: • http://cse.spsu.edu/jchastin/cgdd2002 • Instructor: • Name:Jeff Chastine • Email: jchastin@spsu.edu • Office: J-383 (temporarily); soon to be J-226 • Phone: 678-915-6868