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Unit 2 - Practical Sport: Scoring Systems in sport. Miss Mclaren. Objective. Identify the requirements for winning a individual and team sport. To be able to describe a in an individual and team sport scoring system. Scoring System in Sport.
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Unit 2 - Practical Sport:Scoring Systems in sport Miss Mclaren
Objective • Identify the requirements for winning a individual and team sport. • To be able to describe a in an individual and team sport scoring system
Scoring System in Sport • All sports have their own scoring system, they vary in outcome, points scored for goals, win, lose or draw. • Individual sports tend to be tournament based which means all matches need to have a clear outcome – win or lose • Team sports tend to be league based which opens up more flexibility – so you can win, lose or draw
Scoring in action!! • Selections of video clips illustrating different ways points can be scored! Know the rules, regulations and scoring systems of selected sports Scoring systems: method of scoring goals or points; method and requirements of victory
Task • Using your chosen team sport, identify all the ways you can score and all the ways you can win the game. 2. In detail describe the scoring system of your chosen sport and all the possible outcomes. 3. Describe the following: • How can you score? • What points do you get for a goal? • How do you win? • What are all the possible outcomes of the game?
Example Scoring system in Individual sport • To achieve p3 you need to describe the scoring system used in a team sport of your choice. It must be the same sport you have used for describe the major rules and regulations. For example: The primary Aim of snooker is to score more points that your opponent, in Oder to do this you need to pot more balls than your opponent. There are 7 different coloured balls on the table, worth different points. These are as follows: • The red ball is worth 1 point • Yellow ball is worth 2 points • Green ball worth 3 points • Brown ball worth 4 points • Blue ball is worth 5 points • Pink ball worth 6 points • Black ball is worth 7 points As well as potting balls, points are also awarded where the opposing player commits a foul. There are various types of foul that a player can commit and the value of points awarded can sometimes vary. One common type of fould is where the white cue ball accidentally falls into a pocket. This will usually result in four points being awarded to the other player. However, if the player was playing a shot of the blue, pink or black ball, then the foul would result in five, six, or seven points being awarded; the value of those balls.
Example of a Scoring System • The other key thing to understand is that a player must first aim to pot a red before they can take a shot at one of the other six "colours". Every time that a red is potted, it stays in the pockets but the colour is returned to the table until all the reds have been potted. This means that, potentially, a player could pot all fifteen reds with the black, which would leave them on a break of 127. At this point, with all the reds gone, the player must pot the colours in a specific order which is yellow, green, brown, blue, pink and finally black. This order is fairly easy to remember once you've memorised the value of the balls as it is in ascending order of value. The six colours are worth a combined total of 27 points, which added to the fifteen reds with accompanying blacks can lead to a maximum break of 147. • As well as potting balls, points are also awarded where the opposing player commits a foul. There are various types of foul that a player can commit and the value of points awarded can sometimes vary. One common type of foud is where the white cue ball accidentally falls into a pocket. This will usually result in four points being awarded to the other player. However, if the player was playing a shot of the blue, pink or black ball, then the foul would result in five, six, or seven points being awarded; the value of those balls.
Quidditch example – Harry Potter!!! • Each sport has a different scoring system and different requirements for overall victory. • To achieve p3 you need to describe the scoring system used in a team sport of your choice. It must be the same sport you have used for describe the major rules and regulations. For example: In Quidditch to score you must throw or hit the quaffle through one of the three hoops (see picture), this will get the team 10 points. Every time the quaffle goes through the hoop the team will receive 10 points. The other way a team can score points is by catching the snitch. The team that Catches the snitch will be award 150 points. Catching the snitch also brings the game to an end. Therefore a game can be won without a goal even being scored. The game doesn’t necessarily need to have been won it could end in a draw, as the snitch brings the game to an end it doesn’t necessarily mean your team wins.