1 / 43

interaction

interaction. friday, may 18, large screens. microsoft research adaptive systems—interaction focus. baudisch. patrick. devices &. techniques. interaction. technique. is a construct that "implements the hardware binding portion of a user-computer interface design".

robertoa
Download Presentation

interaction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. interaction friday, may 18, large screens microsoft researchadaptive systems—interaction focus baudisch patrick

  2. devices & techniques

  3. interaction technique is a construct that "implements the hardware binding portion of a user-computer interface design". An earlier informal definition adds that interaction techniques are "ways to use input devices to enter information into the computer“. [Foley, van Dam, Feiner, Hughes,Computer Graphics Principles and Practice. 1990]

  4. mantra always use the most availabledevice only when that fails,escalate to a larger,more powerful device

  5. large

  6. what changes? making pointing reaching invoking accuracy

  7. making

  8. projection

  9. [guimbretiere, stanford]

  10. [Starkweather, MSR]

  11. f+c screen [baudisch et al., 2001]

  12. escritoire [Mark Ashdown]

  13. Lars Eric Holmquist Ubiquitous Graphics

  14. handheld projectors [Cao & Balakrishnan UIST 2006]

  15. table

  16. frustrated total internal reflection

  17. pointing

  18. gyro mouse

  19. xwand [wilson 03]

  20. wii [nintendo 06]

  21. soap optical sensor core hull

  22. touch

  23. reaching

  24. location-independent [pier & landay, 1992]

  25. go go [pupyref & billinghurst uist‘96]

  26. drag-and-pop [baudisch et al., 2003]

  27. tablecloth [baudisch et al.]

  28. invoking

  29. sim press [Benko, Wilson, Baudisch CHI 2005]

  30. tracking menus [Fitzmaurice et al UIST 2003]

  31. hover widget [Grossman et al, CHI 2006]

  32. trailing widget [Forlines & Vogel, UIST ‘06]

  33. accuracy

  34. high-density cursor

  35. mouse ether mouse ether

  36. dual-finger

  37. windows  paper Grudin

  38. groupBar

  39. vs.

  40. [irani, gutwin, yang 2006] vs. limitated screen and input user’s perceptual &motor abilities limited (input: wall display users are mobileusers lack of keyboard, pointing accuracy) can we use the same tools for large and small?

  41. papers

  42. under table [Forlines et al, UIST ‘06]

More Related