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interaction. friday, may 18, large screens. microsoft research adaptive systems—interaction focus. baudisch. patrick. devices &. techniques. interaction. technique. is a construct that "implements the hardware binding portion of a user-computer interface design".
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interaction friday, may 18, large screens microsoft researchadaptive systems—interaction focus baudisch patrick
devices & techniques
interaction technique is a construct that "implements the hardware binding portion of a user-computer interface design". An earlier informal definition adds that interaction techniques are "ways to use input devices to enter information into the computer“. [Foley, van Dam, Feiner, Hughes,Computer Graphics Principles and Practice. 1990]
mantra always use the most availabledevice only when that fails,escalate to a larger,more powerful device
what changes? making pointing reaching invoking accuracy
f+c screen [baudisch et al., 2001]
escritoire [Mark Ashdown]
Lars Eric Holmquist Ubiquitous Graphics
handheld projectors [Cao & Balakrishnan UIST 2006]
frustrated total internal reflection
xwand [wilson 03]
wii [nintendo 06]
soap optical sensor core hull
location-independent [pier & landay, 1992]
go go [pupyref & billinghurst uist‘96]
drag-and-pop [baudisch et al., 2003]
tablecloth [baudisch et al.]
sim press [Benko, Wilson, Baudisch CHI 2005]
tracking menus [Fitzmaurice et al UIST 2003]
hover widget [Grossman et al, CHI 2006]
trailing widget [Forlines & Vogel, UIST ‘06]
mouse ether mouse ether
windows paper Grudin
[irani, gutwin, yang 2006] vs. limitated screen and input user’s perceptual &motor abilities limited (input: wall display users are mobileusers lack of keyboard, pointing accuracy) can we use the same tools for large and small?
under table [Forlines et al, UIST ‘06]