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Vehicle Routing & Scheduling: Part 2

Vehicle Routing & Scheduling: Part 2. Multiple Routes Construction Heuristics Sweep Nearest Neighbor, Nearest Insertion, Savings Cluster Methods Improvement Heuristics Time Windows. Multiple Routes. Capacitated VRP: vehicles have capacities. Weight, Cubic feet, Floor space, Value.

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Vehicle Routing & Scheduling: Part 2

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  1. Vehicle Routing & Scheduling: Part 2 • Multiple Routes • Construction Heuristics • Sweep • Nearest Neighbor, Nearest Insertion, Savings • Cluster Methods • Improvement Heuristics • Time Windows

  2. Multiple Routes • Capacitated VRP: vehicles have capacities. • Weight, Cubic feet, Floor space, Value. • Deadlines force short routes. • Pickup at end of day. • Deliver in early morning. • Time windows • Pickup. • Delivery. • Hard or Soft.

  3. Multiple Route Solution Strategies • Find feasible routes. • Cluster first, route second. • Cluster orders to satisfy capacities. • Create one route per cluster. (TSP for each cluster) • Route first, cluster second. • Create one route (TSP). • Break route into pieces satisfying capacities. • Build multiple routes simultaneously. • Improve routes iteratively.

  4. Sweep Algorithm • Draw a ray starting from the depot. • Sweep clockwise (or counter-clockwise) and add customers to the route as encountered. • Start a new route when vehicle is full. • Re-optimize each route (solve a TSP for customers in each route).

  5. depot depot Sweep Algorithm Suppose each vehicle capacity = 4 customers

  6. Nearest Neighbor, Nearest Insertion & Savings Algorithms • Similar to for TSP, but keep track of demand on route. • Start new route when vehicle is full. • Re-optimize each route (solve a TSP for customers in each route).

  7. First route depot depot Nearest Neighbor Algorithm Suppose each vehicle capacity = 4 customers

  8. Second route Third route depot depot Nearest Neighbor Algorithm Suppose each vehicle capacity = 4 customers

  9. Cluster Algorithms • Select certain customers as seed points for routes. • Farthest from depot. • Highest priority. • Equally spaced. • Grow routes starting at seeds. Add customers: • Based on nearest neighbor or nearest insertion • Based on savings. • Based on minimum angle. • Re-optimize each route (solve a TSP for customers in each route).

  10. depot Add customers with minimum angle Cluster with Minimum Angle Suppose each vehicle capacity = 4 customers depot Select 3 seeds

  11. Cluster with Minimum Angle Suppose each vehicle capacity = 4 customers depot Add customers with minimum angle

  12. Cluster with Minimum Angle Suppose each vehicle capacity = 4 customers depot Add customers with minimum angle

  13. VRP Improvement Heuristics • Start with a feasible route. • Exchange heuristics within a route. • Switch position of one customer in the route. • Switch 2 arcs in a route. • Switch 3 arcs in a route. • Exchange heuristics between routes. • Move a customer from one route to another. • Switch two customers between routes.

  14. Within-route improvement Between-route improvement Improvement Heuristics Cluster with Minimum Angle depot depot Starting routes “Optimized” routes

  15. Time Windows • Problems with time windows involve routing and scheduling. 3,[2-4] 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-10] Customer number depot 6,[9-12] Start and end of time window (2 pm - 4 pm)

  16. Routing with Time Windows Route must be built with both time windows & geography in mind! 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12]

  17. Routing Example with Time Windows One hour travel time between any two customers. Half hour delivery time at each customer. 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12]

  18. Nearest Insertion with Time Windows One hour travel time between any two customers. Half hour delivery time at each customer. Leave depot: 8:00 - 11:00 Arrive at 1: 9:00 - 12:00 Leave 1: 9:30 - 12:30 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12] depot-1

  19. Nearest Insertion with Time Windows One hour travel time between any two customers. Half hour delivery time at each customer. Leave depot: 10:30 Arrive at 1: 11:30 Leave 1: 12:00 Arrive at 2: 1:00 Leave 2: 1:30 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12] depot-1-2

  20. Nearest Insertion with Time Windows One hour travel time between any two customers. Half hour delivery time at each customer. Leave depot: 9:00 Arrive at 1: 10:00 Leave 1: 10:30 Arrive at 4: 11:30 Leave 4: 12:00 Arrive at 2: 1:00 Leave 2: 1:30 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12] depot-1-4-2

  21. Nearest Insertion with Time Windows - one option One hour travel time between any two customers. Half hour delivery time at each customer. Leave depot: 8:00 Arrive at 1: 9:00 Leave 1: 9:30 Arrive at 5: 10:30 Leave 5: 11:00 Arrive at 4: 12:00 Leave 4: 12:30 Arrive at 2: 1:30 Leave 2: 2:00 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12] depot-1-5-4-2

  22. Nearest Insertion with Time Windows - a better option One hour travel time between any two customers. Half hour delivery time at each customer. Leave depot: 7:30 Arrive at 5: 8:30 Leave 5: 9:00 Arrive at 4: 10:00 Leave 4: 10:30 Arrive at 1: 11:30 Leave 1: 12:00 Arrive at 2: 1:00 Leave 2: 1:30 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12] depot-5-4-1-2

  23. Nearest Insertion with Time Windows One hour travel time between any two customers. Half hour delivery time at each customer. Leave depot: 7:30 Arrive at 5: 8:30 Leave 5: 9:00 Arrive at 4: 10:00 Leave 4: 10:30 Arrive at 1: 11:30 Leave 1: 12:00 Arrive at 2: 1:00 Leave 2: 1:30 Arrive at 3: 2:30 Leave 3: 3:30 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12] depot-5-4-1-2-3

  24. Nearest Insertion with Time Windows One hour travel time between any two customers. Half hour delivery time at each customer. Leave depot: 7:00 Arrive at 5: 8:00 Leave 5: 8:30 Arrive at 6: 9:30 Leave 6: 10:00 Arrive at 1: 11:00 Leave 1: 11:30 Arrive at 4: 12:30 Leave 4: 1:00 Arrive at 2: 2:00 Leave 2: 2:30 Arrive at 3: 3:30 3,[2-4] 1, [9-12] 2,[1-3] 4,[10-2] 5,[8-11] depot 6,[9-12] depot-5-6-1-4-2-3

  25. Nearest Insertion Time Windows No Time Windows depot-5-6-1-4-2-3 depot-1-2-4-3-5-6 3 3 1 2 1 2 4 4 5 5 depot depot 6 6

  26. Clustering and Time Windows • Cluster customers based on location and time window. • Design routes for each cluster. 3,[2-4] 1, [9-12] 2,[1-3] 4,[3-5] 5,[8-11] depot 6,[9-12]

  27. Clustering and Time Windows • Cluster customers based on location and time window. • Design routes for each cluster. 3,[2-4] 1, [9-12] 2,[1-3] 4,[3-5] 5,[8-11] depot 6,[9-12]

  28. Commercial Routing Software • Consider (some) real-world complexity. • Accurate travel times (distances) from shortest paths on actual (GIS) road network. • Street addresses from GIS road network (requires address matching). • Multiple vehicle types and capacities. • Many costs for driver and vehicle. • Priorities for orders and customers. • Time windows. • Compatibilities. • Driver rules.

  29. Commercial Routing Software • Build initial routes quickly with construction heuristics. • May violate some constraints (vehicle capacities, time windows, route duration, etc). • Improve routes. • Within route improvements and between route improvements. • Provides: • Detailed driving directions for each route (driver). • Dispatcher information. • Managerial summaries and analysis.

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