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FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies

Oct ‘11 – Oct ‘14. “creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”. FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies. Partners. FBK - Italy

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FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies

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  1. Oct ‘11 – Oct ‘14 “creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way” FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies

  2. Partners FBK - Italy Fraunhofer HHI - Germany ST-Microelectronics – Italy Metaio - Germany ST-Microelectronics and ST-Ericsson – France e-Diam Sistemas - Spain Sony Mobile - Sweden INRIA - France

  3. Coverage Market End Users Lab Prototypes Mobile Prototypes Products Pre-product Applied Research Pure Research

  4. Challenges • AR focused platform development • Visual registration chain user-device-world • World modelling using consumer-level mobile devices • Mobile contextual understanding • Context sensitive content delivery • User interactions with AR

  5. AR Platform Evolution • Multi-core CPU & GPU • Hi-res single or dual cameras, plus large set of sensors • Smart power management policies • Address AR requirements in development of platform SW framework and services (e.g. sensor fusion, video pipe optimized for AR use) • Optimize the whole processing chain, taking server side resources (i.e. The cloud) when possible

  6. Registration chain • Match visual features with nearby photos to identify ‘tagged’ landmarks • Match visual features to synthetic models of the World • Locate text/logos/signs in the environment then check against local geo-objects/events • Use on-board sensors to guide image / audio processing algorithms • Estimate user (body, face, hands) position with respect to the device

  7. World modelling • Photogrammetric 3D reconstruction using mono/ stereo cameras (including historical imagery) • Structure from motion for modelling dynamic objects in the scene • Planar surface identification for ad-hoc interactive surfaces

  8. Mobile context understanding • User motion/activity analysis using on-board sensors • Fusion of cues from: • modelling and registration • geo-objects • geo-social activity

  9. Context sensitive AR delivery • Inject AR data in a natural manner according to: • The environment • Occlusions • Lighting and shadows • User activity • Exploit user and environment ‘context’ to select best delivery modality (text, graphics, audio, haptic, etc.), i.e. scalable/simplify-able audio-visual content

  10. User Interactions • Explore evolving means of AR delivery and interaction • In-air interfaces for sensing gestures (motion of device, hands, face, etc..) • 3D audio • Micro-projection for multi-user, social-AR • AR visors/glasses

  11. Prototypes • A consolidated prototype at the end of each yearto be evaluated through Use Cases • 3 Use Cases • Tourism • Gaming • Personal assistant

  12. “creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”

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