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VirtualLife Seventh Framework Programme ICT – NETWORKED MEDIA A Comparison of Three Virtual World Platforms for the Purposes of Learning Support in VirtualLife Kristina LAPIN, assoc. prof. Vilnius University, Lithuania. Outline. Project description
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TrustWVs 2009, Venice VirtualLife Seventh Framework Programme ICT – NETWORKED MEDIA A Comparison of Three Virtual World Platforms for the Purposes of Learning Support in VirtualLife Kristina LAPIN, assoc. prof. Vilnius University, Lithuania
TrustWVs 2009, Venice Outline • Project description • Lecturer needs supplementing face-to-face education • Overview 3D virtual worldsTitle Level one • Multiverse • Opensim • MetaplaceLevel two • VirtualLife design decisions • Conclusions
TrustWVs 2009, Venice Project description • secure and trusted communication, • virtual legal system, • dispute resolution mechanism, • user reputation management system, • a peer-to-peer network communication architecture • FP7 ICT project, • 2008-2010, http://www.ict-virtuallife.eu/ • 7 small enterprises, 2 universities
TrustWVs 2009, Venice Educational needs • Students • like user various technologies • Web 2.0 participants • MMORPG players • use and contribute to open source software • Needs • searchable learning materials
TrustWVs 2009, Venice Existing platforms • Majority of existing platforms provide free registration • but charge the content creation. • Placed on server providers • “supplier has the right at any time for any reason or no reason to suspend or terminate your account” • Second Life, Active Worlds Educational Universe, The Crocket project, etc.
TrustWVs 2009, Venice Analysis installation efforts, allowed actions, content development, import of content from outside tools, creation of interactive learning objects • Multiverse – 3D • OpenSim – 3D • Metaplace – 2.5D
TrustWVs 2009, Venice Multiverse for users • Downloadthe Multiverse world browser • Loginto any world • Moveand chat www.multiverse.net
TrustWVs 2009, Venice Multiverse for developer • Install alike http server • Content generation • external tools for each content type • 3D modelling tool for object models, • graphical editor for textures • loading • using GUI • Interactivity • Python www.multiverse.net
TrustWVs 2009, Venice OpenSim, OpenSimulator • Based on Second Life technologies • Content • Regions and grids
TrustWVs 2009, Venice OpenSim, OpenSimulator • Users • install Second Life viewer • move, fly • communicate • text chat and gestures • create objects • inside the world • from geometrical primitives • using GUI
TrustWVs 2009, Venice OpenSim, OpenSimulator • Interactivity • LSL scripts • C# • any .NET language • Scripted react to avatar states
TrustWVs 2009, Venice Metaplace • Based on Flash technology • can be placed on • Metaplace hosting server or • any HTTP server • 2.5D world • 2D images shown from the perspective
TrustWVs 2009, Venice Metaplace • Each user is a developer • Move, chat • Content creation • inside the world • internal object library • Multimedia objects • imported • Interactivity • Metascript
TrustWVs 2009, Venice Metaplace • Each user is a developer • Move, chat • Interactivity • Metascript
TrustWVs 2009, Venice Metaplace • Content creation • inside the world • internal object library • any picture from user’s computer • Multimedia objects • imported
TrustWVs 2009, Venice Comparison • Only OpenSim diminishes installation efforts • Simplest content generation • Metaplace • Interactivity • Scripting
TrustWVs 2009, Venice VirtualLife design decisions • Fullcontrol on developed virtual world • Automaticinstaller • for developers and users
TrustWVs 2009, Venice VirtualLife design • Content creation • inside the world • import from external tools • Assetsare stored on user’s computer • Web board
TrustWVs 2009, Venice VirtualLife • Communication with avatars • text chat • voice chat is planned • Interactivity • library of interactive objects • powerful script language
TrustWVs 2009, Venice VirtualLife • Virtual pointer • Web generator
TrustWVs 2009, Venice Conclusions • Current virtual worlds • difficult to adopt for educational needs • Creation of interactive objects • time-consuming • requires high programming competence • Tutor concentrated on tool instead on didactics
TrustWVs 2009, Venice Conclusions • VirtualLife • supplements learning with on-line interactions • simplified installation • content creation • supported by rich interactive object library • web generator • facilitates creation of searchable learning materials • advanced features • decrease the need of face-to-face activities
TrustWVs 2009, Venice A Comparison of Three Virtual World Platforms for the Purposes of Learning Support in VirtualLife Kristina Lapin, Vilnius University kristina.lapin@mif.vu.lt Thank you for your attention