1 / 13

Steven Browne, O.T. Reg. (N.B.) Brad Holley, O.T.Reg. (N.B.)

Wii ™ habilitation - Using the Nintendo Wii as a Complimentary Modality in Stroke Rehabilitation 2009 Stroke Conference Fredericton, NB. Steven Browne, O.T. Reg. (N.B.) Brad Holley, O.T.Reg. (N.B.). Outline. Background of the Nintendo Wii The Wii as a therapeutic tool

ross
Download Presentation

Steven Browne, O.T. Reg. (N.B.) Brad Holley, O.T.Reg. (N.B.)

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Wii™ habilitation-Using the Nintendo Wii as a Complimentary Modality in Stroke Rehabilitation2009 Stroke Conference Fredericton, NB Steven Browne, O.T. Reg. (N.B.) Brad Holley, O.T.Reg. (N.B.)

  2. Outline • Background of the Nintendo Wii • The Wii as a therapeutic tool • Implementation of the Wii in Occupational Therapy Practice • Identification of Occupational performance issues (OPI’S) • Identification of Occupational performance components (OPC’s) • Goal setting • Case study • Conclusion • Questions

  3. Background of the Wii • Made commercially available in 2006 • Infra red remote responds to movement in three axis and acceleration • Feedback – visual, auditory, tactile • “Non gamer” target market • Active & social

  4. The Wii as Therapeutic Tool • Not designed to be a rehabilitation tool • Complimentary to traditional therapy • Originally used in long term care setting • Ease of use for therapists and clients • Sports package– familiar games that focus on rote memory • Games and controller can be graded to client’s ability

  5. Therapeutic Process • OT identify occupational performance issue • Identify occupational performance components • Define the goal • Measurable outcomes: as defined by goals

  6. Targeting OPC’s • Select an activity • Identify activity demands (task analysis) • Consider client’s abilities and interests • Modify environment and/or activity demands to target component. • Modify task demands (grading) or environmental components to maintain challenge.

  7. Case study • 68 yo Female • Left Parietal lobe CVA • Prior to CVA independent for all ADL’s and IADL’s working as personal care worker. • Deficits noted on assessment: • General right sided weakness, poor balance / ataxia • Significant perceptual changes (temperature, Stereognosis, proprioception, abnormal movement patterns and intergation issues.) • Learned non use of right upper extremity side • No cognitive issues noted

  8. Therapeutic Process

  9. Intervention Plan

  10. Rehabilitation Session (Bowling) Targeted OPIs: • Balance • Coordination • Motor planning • Integration of upper and lower body • Normalized movement patterns

  11. Grading the Task

  12. Conclusion • Different therapies & modalities come and go • Theoretical background remains the same • Choosing any therapeutic tool relies on sound reasoning that supports the client’s desired outcome • It requires the expertise of a skilled therapist to monitor, modify and evaluate

  13. Questions or Comments

More Related