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SCOM 5056 Design Theory in Science Communication week 5: user experience (part 2). Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca. User control. Kinds of user actions Experience Management Turn page, insert DVD, load software Content Interaction
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SCOM 5056Design TheoryinScience Communicationweek 5: user experience (part 2) Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca
User control • Kinds of user actions • Experience Management • Turn page, insert DVD, load software • Content Interaction • Scan diagram, reread sentence, select song, choose answer,
The mutable/immutable boundary • Artefacts that are immutable but allow different users to have different ‘linear’ experiences • Dictionaries • Tutortext • Hypertext documents • “Over the Top”
Boston Museum of Science Immutable artefacts with user control ofone variable Video clip Exploratorium http://www.exploratorium.edu/hockey/shooting1.html
Immutable artefacts with user control of one (continuous) variable Boston Museum of Science
Immutable artefacts with user control of multiple variables Science World Vancouver
Mutable artefact with user control of one variable Science North grip strength Science North Sudbury
Mutable artefacts with user control of multiple variables Boston Museum of Science Pendulum simulationhttp://www.maths.tcd.ie/~plynch/SwingingSpring/doublependulum.html
A design example • Leverage concept – relates 4 variables m2.d2 = m1.d1 (equilibrium) d2 d1 m2 m1 • How to present: Epitome? What is basic concept?
A design example d2 d1 m1 m1 d2 m2 m2 d1 How to present: Epitome? What is basic concept? m1 and d1 fixed, m2 and d2 are controlled
Lever to lift m1: m2.d2 ≥ m1.d1 Mutable artefacts with user control of multiple variables m2d2 = m1d1 m2 d2 lift d1 can’t lift m1 m2 d2
d2 d1 m1 m2 Science World Vancouver
Lever to lift m1: m2.d2 ≥ m1.d1 m2d2 = m1d1 m2 d2 d1 m1 d2
tone position intensity Mutable artefacts with user control of multiple variables Set lighting -Position -Intensity -Tone Boston Museum of Science
Mutable artefacts with user control of multiple variables Erosion table Armadillo Run Science North Sudbury
Jenkins • Game space • Like quests, travel literature, sci-fi • Game experience – “accordion-like structure” • Like spectacle-centred genres, plot less important • Enacted narrative • Embedded narrative • Explicit scenes, implied history • Emergent narrative • Sims
Game space • Physical or conceptual space to play through Creator defines space with start and end User determines path through space
Recall – simple murder mystery Murder story Detective story
Recall – simple murder mystery Murder story Player detective
Typical game with levels Enacted narrative Embedded narrative “Accordion-like structure” Jenkins
Player role • Participant • Enacted narrative • Observer • Emergent narrative
Science communication applications of game-like narrative Emergent Enacted -ant colony -mineral identification -others?
Hypertext narrative artefactsimmutables* with decision points__ Story line segments 1 3 9 27 40 For a four segment story with three decision points and three choices, the creator needs to prepare forty segments *some segments may be mutable internally
Reducing the segment count – reusing segments • Independent choices (constrains design) • Shared consequences
Reducing the segment count – reusing segments • Unordered sequences
Tutortext example chapter 298 287 lesson 300 290 301 remedial 294 297 291 288 295 review 293 302 292 289 296 test 299 303 304 305 466 306 Crowder, N.A. 1960. The Arithmetic of Computers, an introduction to binary and octal mathematics. Garden City NY: Doubleday
Virtualmuseum.ca Hypertext structures • Over the Top – independent, shared • Musical composition – unordered • Dig down, dig back - repetition
http://www.musee-afrappier.qc.ca bacteria for oil spill • http://www.tryscience.org/grid/offline/offline.html forest file etc