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“Why the Music Industry Hates Guitar Hero”. By Jeff Howe, Wired Magazine. Ryan Veerkamp Sergio Cirinas Neil Potter. Article Link. Overview. Current State of the Music Industry New Trend: Music Videogames Threat or Opportunity? Industry’s Reaction and Perspective
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“Why the Music Industry Hates Guitar Hero” By Jeff Howe, Wired Magazine Ryan Veerkamp Sergio Cirinas Neil Potter Article Link
Overview • Current State of the Music Industry • New Trend: Music Videogames • Threat or Opportunity? • Industry’s Reaction and Perspective • Positives for the Industry • What should Warner Do? • Past precedents
Current State of the Music Industry • Album sales fell by 19 percent this past holiday season • ITunes number one music store, recently passing Wal-Mart • Industry still plagued by pirating
New Trend: Music Videogames • Guitar Hero and Rock Band have made $2.3 billion over the past three years • Cultural phenomena: bars, karaoke, etc. • Three versions of Guitar Hero released • Good thing for the music industry?
Industry’s Reaction • Whining over licensing fees • Games are entirely dependent on content the record labels own • Rock Band boycotting Warner Music/Artists • A fight that no one can win
Industry’s Perspective • Warner Music believes that record labels have been ripped off too many times in the past • MTV sold in 1985 for $690 million on the strength of videos it received for free • Apple denied record labels control over pricing on ITunes
Positives for the Industry • New channel for advertising • Consumers relate to bands and their music • Breathing new life into old bands • Aerosmith, has earned more from Guitar Hero: Aerosmith than any single album in the band’s history
Positives for the Industry • Both record companies and retailers have seen sales of songs and groups increase 200 to 300% after their inclusion in Guitar Hero • 76% of people who play Guitar Hero actually buy music based on their video game play
What Should Warner Do? • Push for more Warner titles and integrate them into promotional strategies • Music videogames could eventually become online music retail channel that could rival ITunes • Game for turntable artists, provide songs and let users mix their own versions, while Warner could sell back mixes to customers (Wii-Mix)
Past Precedents • Music Industry needs to see this increase in popularity of music as an opportunity not a threat Threat Opportunity • Hollywood turned the VCR, a potential threat, into a revenue source, building customer loyalty in the process • Fought pirating vigorously instead of adapting to online outlets
Conclusion • Whining over licensing fees is a fight that won’t be won • Fighting game makers will not solve the industry’s problems • Music videogames and their rising popularity should be treated by record labels as an opportunity and not a threat