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Fasten your seatbelts!!! An accelerated ride through some ed -tech landscapes. Daniel Christian Calvin College Fall Conference | 8/25/11. Goals of this ride!. Not meant to overwhelm, rather to: Help you connect with others
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Fasten your seatbelts!!!An accelerated ride through some ed-tech landscapes Daniel Christian Calvin College Fall Conference | 8/25/11
Goals of this ride! Not meant to overwhelm, rather to: Help you connect with others Take a pulse check of what’s going on both now and in the near future Present a variety of ideas, options, possibilities,and resources Focus on the ones you think might help you and/or your students – and discard the rest
The ride begins as we zoom down… Connections Avenue
Some tools for connecting w/ others Blogs powerful! Campus Pack here at Calvin Blogs, wikis, podcasts, journals Online-based communities Web collaboration tools Such as Wimba Classroom, Skype,WebEx… Twitter, Facebook, Google + types of tools
Connecting with others: Blogs A blend of the term web log Often individuals posting w/ invites for comments Key pt: You’re subscribing to streams of content If outside of Calvin, to create your own: WordPress To gather/read postings Google Reader To get started: See RSS in Plain Englishand/or this resource Then get Google Readeror another “feed” aggregator
Connecting with others: Blogs Centre for Learning & Performance Technologies Disrupting Class Educause eLearning Learning Faculty Focus George Siemens InsideHigherEd.com Joshua Kim Mashable.com Moodle.org
Connecting with others: Blogs New Media Consortium (NMC) NITLE November Learning ReadWriteWeb.com Smashing Magazine Stephen Downes The Masie Center The World Future Society The Xplanation
Tapping into streams of content: Example from corporate / L&D world Jane Hart | C4LPT | August 2011
Coming up to an intersection… … we now need to take a right on Trends Blvd.
Trends: The pace of change has changed Choose your metaphor…
Trends: Changes in “Textbooks” Books e-Books Apps Increasing levels of interactivity, engagement, functionality Multitouch Multimedia-based (UDL) Highly-accessible (UDL) Digital learning that’s constantly updated over the web Helpful in illustrating abstract concepts 24 x 7 x 365
Trends: Some innovative startups/publishers Touch Press Flat World Knowledge Moonbot Studios Walrus Books (France) Inkling
Trends: Changes in “Textbooks” http://morrislessmore.com -- Moonbot Studios
Trends: “Books” morphing into apps • “Books” morphing into apps • Video from Walrus Books • Game-like interface • Uses upcoming ePub3 standard, esp. HTML5, CSS3, JavaScript • Digital collaboration project w/ French publisher MNEMOS
Trends: Cloud-based computing Basically refers to things coming from or being stored out on the Internet, such as: Applications Content Data
Trends: Quick Response (QR) Codes Somewhat like a bar code, but has information embedded into it Connects the physical world w/ the virtual world QR readers can be downloaded to smart phones (RedLaser, Neoreader, etc.) QR generators (SparqCode, Maestro, etc.)
Trends: Near Field Communications (NFC) A short-range wireless standard that allows devices to communicate securely and perform transactions Some believe NFC will be much more prevalent and popular than QR codes Heavily transactions-based; retail, banking, etc.
Trends: Augmented Reality Definition: Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data. Often used in entertainment, military training, engineering design, robotics, manufacturing and other industries.
Trends: Augmented Reality From t-immersion.com
Trends: Augmented Reality From K12MobileLearning.com – by Johnny Kisko
Trends: Convergence Growth of digital video
Trends: Convergence/Multiple Devices Growth of digital video
Trends: Convergence/Multiple Devices Growth of digital video
Trends: Transmedia Storytelling Telling stories across multiple platforms and formats Commercial& entertainment-oriented for now;but educational applications may soon follow
Trends: Convergence Growth of digital video asdfsdaf
Trends: Convergence Convergence
Trends: Growth of digital video Growth of digital video
Trends: Growth of digital video Growth of digital video Video traffic surpassed global peer-to-peer traffic in 2010 Internet video is 40% of consumer Internet traffic; 62% by the end of 2015 Internet video to TV tripled in 2010 Video-on-demand traffic will triple by 2015 5+ years to watch the amount of video that will cross global IP networks every second in 2015
Trends: Troubling U.S. debt (with global ramifications) (No time to address this, but I need to mention it as an important trend…as this will have global ramifications and will most certainly be affecting those of us working within higher education.)
Trends: Robotics & artificial intelligence • Consider 3 items in this month’s The Futurist: • The coming robotevolution race • Thank you very much, Mr. Roboto • The accelerating techno-humanfuture • IBM’s Watson
Merging… … onto Resources Street
Resources: New Media Consortium (NMC) Time-to-Adoption: One Year or Less Electronic Books Mobiles Time-to-Adoption: Two to Three Years Augmented Reality Game-Based Learning Time-to-Adoption: Four to Five Years Gesture-Based Computing Learning Analytics
Resources: New Media Consortium (K-12) Time-to-Adoption: One Year or Less Cloud Computing Mobiles Time-to-Adoption: Two to Three Years Game-Based Learning Open Content Time-to-Adoption: Four to Five Years Learning Analytics Personal Learning Environments
Resources: Khan Academy K-12 math, science (biology, chemistry, physics) K-12 humanities (finance, history) ~ 10 minutes long videos Best viewed on a computer Free of charge 2400 video tutorials 67+ million views