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World Of Warcraft. GOOD Exploration Social Interaction Freedom No need for mental engagement. BAD Lack of AI in NPC’s creates flat agents with no emotions or personalities. Predictable agents. Gameplay. AI Planning. Limited to Bandwidth currently 56K. Agents could be more “real”.
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GOOD Exploration Social Interaction Freedom No need for mental engagement. BAD Lack of AI in NPC’s creates flat agents with no emotions or personalities. Predictable agents. Gameplay
AI Planning • Limited to Bandwidth currently 56K. • Agents could be more “real”. • Reactive “AI” only at present. • Group Agent AI could be coordinated to offer a greater degree of integration. • AI team member creation capable of aiding teams (Henchman).
Technologies • Mixed Initiative Planning • GOAP possibly based on processor and bandwidth. • Personality/Emotions for agents. • Scaled difficulty based on adaptive agents (mobs and henchman). • Interactive narrative for quests to provide a range of quests.
Incorporation • Client – Server would need attention to avoid system bottlenecks with overloaded servers processing complex planning techniques. • Technical knowledge required in development teams for aspects such as planning, scheduling and emotions.