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Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007

Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007. Cynthia Calongne Colorado Technical University. What is Second Life?. Second Life in March 2007. Self -- Your identity Social networks Exploration Build menu Texture Animate Script Teach

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Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007

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  1. Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?TELECOOP 2007 Cynthia Calongne Colorado Technical University

  2. What is Second Life?

  3. Second Life in March 2007

  4. Self -- Your identity Social networks Exploration Build menu Texture Animate Script Teach Class projects Avatar Meet, chat, share Visit, tour, study Creation tools Customize the look Movement, gesture Adds behaviors Classes, office hrs Applied learning What Can You Do in SL?

  5. Teaching in Second Life

  6. Campus Design

  7. Virtual Campus in SL

  8. Ramapo on the Teen Grid

  9. Teens in the Courtroom

  10. Thomson NETg

  11. Virtual Classrooms

  12. Presentation Forums

  13. Learning Environment

  14. Blended Reality Symposiums

  15. Legitimacy in the Academy

  16. Navigation in a Virtual World

  17. Avatar -- Self Expression

  18. Changeable Avatar Looks

  19. Educational Classes -- Events

  20. Research

  21. Applied Learning

  22. Immersive Design

  23. Modeling the Problem

  24. Svarga’s Artificial Life

  25. Class Projects in SL

  26. More Class Projects

  27. Design Team Meeting

  28. Structural Designs -- Floating

  29. Evolutionary Design

  30. Working Prototype

  31. Scripting Ramapo’s Robots

  32. NMC Teachers’ Buzz Meetings

  33. Amazon.com in SL Briefing

  34. Amazon.com SL

  35. Virtual Learning Spaces • Second Life provides an opportunity for • Collaboration and community • Research and interaction • Classes and class projects in a virtual world • Activity-based learning • Authentic assessment • Leveraging a game-based culture • Easy to configure, create and modify • Strong educational support networks via SL groups • Real Life Education in Second Life • NMC Guests -- www.nmc.org/sl

  36. Conclusion • Getting started • Download the free software; create an account • Design activities that map to learning outcomes • Educational games, activities, scenes • Student-driven participation -- planning and design • Quests that focus on discovery and interaction • Immersive learning environments • Keep it engaging, unlike many educational games • Render and use ephemeral learning spaces • Holographic -- temporary scenes and learning environments

  37. For More Information Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? Cynthia Calongne -- calongne@pcisys.net (719) 597-7270 Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid for Ramapo

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