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Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007. Cynthia Calongne Colorado Technical University. What is Second Life?. Second Life in March 2007. Self -- Your identity Social networks Exploration Build menu Texture Animate Script Teach
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Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?TELECOOP 2007 Cynthia Calongne Colorado Technical University
Self -- Your identity Social networks Exploration Build menu Texture Animate Script Teach Class projects Avatar Meet, chat, share Visit, tour, study Creation tools Customize the look Movement, gesture Adds behaviors Classes, office hrs Applied learning What Can You Do in SL?
Virtual Learning Spaces • Second Life provides an opportunity for • Collaboration and community • Research and interaction • Classes and class projects in a virtual world • Activity-based learning • Authentic assessment • Leveraging a game-based culture • Easy to configure, create and modify • Strong educational support networks via SL groups • Real Life Education in Second Life • NMC Guests -- www.nmc.org/sl
Conclusion • Getting started • Download the free software; create an account • Design activities that map to learning outcomes • Educational games, activities, scenes • Student-driven participation -- planning and design • Quests that focus on discovery and interaction • Immersive learning environments • Keep it engaging, unlike many educational games • Render and use ephemeral learning spaces • Holographic -- temporary scenes and learning environments
For More Information Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? Cynthia Calongne -- calongne@pcisys.net (719) 597-7270 Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid for Ramapo