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Virtual Worlds Advertising Barnes, S. (2007). Virtual worlds as a medium for advertising. SIGMIS Database, 38(4), 45-55 . Course Portal: http://www.itu.dk/~rkva/2011-Spring-EB22 Facebook: http://www.facebook.com/group.php?gid=133258548012 Etherpad : http://ietherpad.com/7y3drhMCnq
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Virtual Worlds Advertising Barnes, S. (2007). Virtual worlds as a medium for advertising. SIGMIS Database, 38(4), 45-55. • Course Portal: http://www.itu.dk/~rkva/2011-Spring-EB22 • Facebook: http://www.facebook.com/group.php?gid=133258548012 • Etherpad: http://ietherpad.com/7y3drhMCnq • Thursday, 14-Apr-2011 • EB22: Online Marketing: Lecture 40 • Auditorium 4, ITU, Copenhagen, Denmark
Virtual Worlds “The phrase 'virtual world' refers to a three-dimensional environment that appears similar to our 'real' world; virtual worlds are a kind of alternative world, often developed to supply online entertainment and social networking for users.”
Experience Realms in Virtual Worlds Entertainment (passive absorbed) Education (active absorbed) Escapist (active immersion) Esthetic (passive immersion)