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The Process Model of Roleplaying

The Process Model of Roleplaying. Eetu Mäkelä, Sampo Koistinen, Mikko Siukola and Sanni Turunen. Design Goals of the Process Model. Identify distinct elements and components inside the act of role-playing and create a vocabulary of such concepts, and

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The Process Model of Roleplaying

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  1. The Process Model of Roleplaying Eetu Mäkelä, Sampo Koistinen, Mikko Siukola and Sanni Turunen

  2. Design Goals of the Process Model • Identify distinct elements and components inside the act of role-playing and create a vocabulary of such concepts, and • Describe how these components interact to make or break a game.

  3. Uses of the Process Model • Describe and analyze singular or typical gaming sessions from the viewpoint of an individual or a whole group, • Plan and communicate visions of future sessions and campaigns, and • Describe play preferences of an individual or a whole group.

  4. The Process Model of Roleplaying • Result • A final wanted or unwanted outcome of role-playing. • Process • A distinct operational part of play, that can be associated with a distinct, measurable quality. • Method • A singular technique, rule or contract that is used or referred to in connection with the game. A constraint on or guide to how the game is played. • Circumstance • A parameter that affects the functioning of the various Processes.

  5. Example of Game Analysis using the Model

  6. Further Aspects of the Article not Discussed Here • Suggested normative categorizations of the Results and Processes • Examples of characterizing different playing cultures using the model • Comparisons with other models of role-playing

  7. Benefits • Entertainment • Enjoyment of fun, being together and passing the time. • Learning • Gaining new knowledge or understanding, affirming or questioning old knowledge, spiritual growth and reflection. • Meaning • Enjoyment of an emotional experience, resonance with established thought constructs • Aesthetic Appreciation • Artistic appreciation, enjoyment of beauty and form. • Social Benefits • Positive changes in the social sphere arising from role-playing, the strengthening of social bonds, getting to know the other players better. • Physical Benefits • Positive changes in the physical sphere; increased fitness, improved body language, physical pleasure.

  8. Processes • Competition • The pursuit of victory • Tension • Maintenance and enjoyment of tension • Challenge • The besting of challenge and the overcoming of adversity • Exploration of an Entity of the Shared Imagined Space • Exploring the many-fold interactions a single entity has with others. • Exploration of a Concept through the Shared Imagined Space • Exploring a concept through its expressions in the Shared Imagined Space, and bringing forth such expressions to be explored. • Immersion • Equating the self with an entity of the Shared Imagined Space, feeling and acting as that entity

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