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INTD 50A elements of design. elements of design—shape and form shape two dimensional the outline of an object basic shapes---circles, square, triangles, etc. everything has a shape—telephones, cows, cars, etc. elements of design—shape and form form anything three-dimensional
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INTD 50A elements of design
elements of design—shape and form • shape • two dimensional • the outline of an object • basic shapes---circles, square, triangles, etc. • everything has a shape—telephones, cows, cars, etc.
elements of design—shape and form • form • anything three-dimensional • basic forms--cones, cylinders, spheres, cubes, etc.
elements of design—shape and form • shape vs. form • circle is a shape—sphere is a form • outline of a car shows shape • actual car is an example of form
elements of design—space • space • the area a designer works with • negative space—empty space • EXAMPLE: the area under the desk • positive space—filled space • EXAMPLE: the desk
elements of design—space all rooms should have a balance of both positive and negative space
elements of design—space to create an illusion of spaciousness, or to make a room appear larger than it actually is, use mirrors
elements of design—texture • three categories of texture: • visual—the appearance of a surface • tactile—the feel of a surface • audible—the sound a surface makes when rubbed
elements of design—texture texture adds variety and interest
elements of design—texture • textures affect us in many ways: • everything we touch evokes a physical response (hard, soft, rough smooth, etc…) • texture affects sound qualities • texture affects the care and upkeep of an object • texture is a source of beauty and character
elements of design—texture • light affects the appearance of texture: • shiny textures reflect more light and appear brighter
elements of design—texture • light affects the appearance of texture: • rough textures reflect little light thus they appear darker
elements of design—texture • formal/informal: • shiny, refined, smooth textures are characteristic of formal interiors
elements of design—texture • formal/informal: • rough, heavily textured walls are generally informal
elements of design—texture • size: • heavily textured walls will make a room appear smaller • walls with little to no • texture will make a • room appear larger
participation activity: TEXTURE RUB directions: …using a colored pencil and a blank sheet of paper, collect “rubs” of 10 different textures ..label each texture as to what it came from
elements of design—pattern the arrangement of motifs to create a unified design
elements of design—pattern • simplest way of designing surface enrichment.
elements of design—pattern too much pattern can make a room too busy and uncomfortable
elements of design—pattern a room without pattern may be too stark or lacking in character
elements of design—pattern • pattern combination • some successful—feel comfortable • some incompatible—uneasy feeling • to achieve a feeling of correctness in combining • patterns: • evaluate the placement of emphasis • know the character of the pattern • identify the color scheme of the pattern • use a variety of sizes of patterns
types of pattern: • naturalistic/realistic— • comes from nature • looks real • ALL DETAILS INCLUDED.
types of pattern: • conventional/stylized— • man’s interpretation of • objects natural or • manmade
types of pattern: • abstract— • no set, followed or • repeated pattern
types of pattern: • geometric— • repeated use of shapes; • lines, stripes, plaids etc…
participation activity: PATTERN SEARCH • directions: • …using the resources in the resource room, • find an example of each of the different types of • pattern. • …mount & label each sample on a 8 ½ x 11 • sheet of white paper—one sample per page