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Achieving Educational Goals through. Tim Pelton, tpelton@uvic.ca Leslee Francis Pelton, lfrancis@uvic.ca University of Victoria. Outline. History of comics History of comics in Education Why use comics in Education? Why create comics? Why use Comic Life?
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Achieving Educational Goals through Tim Pelton, tpelton@uvic.ca Leslee Francis Pelton, lfrancis@uvic.ca University of Victoria
Outline • History of comics • History of comics in Education • Why use comics in Education? • Why create comics? • Why use Comic Life? • Potentials for comics in mathematics • Demonstration, Practice
History of Comics • Prehistoric art • Egyptian Hieroglyphics • Marble Friezes e.g., Parthenon • Systine Chapel • Satirical/Editorial 1754 • Yellow Kid, Outcault 1895 • Superman 1938, Shuster & Siegel • More info: www.comic-art.com
History of Comics in Education • Examined critically after the introduction of comic books - >100 papers between 1935 and 1945 • “There is hardly a subject that does not lend itself to presentation through this medium.” Gruenberg, 1944 • “Comics impede reading comprehension, imagination, and cause eyestrain.” Rosencran • “The Seduction of the Innocent” Wertham, 1954…”Comics are bad for children”… • 1995-2005 teaching through comics…Physics, ESL, literature, history, math • More info: www.humblecomics.com
Why use Comics in Education? • Motivating for students • engaging, authentic, satisfying • Self-paced consumption • time-linked but not time-bound • More efficient communication • use images to provide background and context • Flexible – real/imaginary, simple/complex • Support visual learners – comprehension • Reduce cognitive load – scaffolding
Why Create Comics? • Build communication skills • Represent ideas visually too • Scaffold writing skills • Lighten the load to create meaningful stories • Motivate - achievable goal • Motivate - cool! • Downside - intensive effort required • drawing skills may be limited • neatness, handwriting and spelling…
Why use Comic Life? • All the benefits of comics generally… • Simple to use • low threshold and low friction software • No drawing skills required • Allows for comic creation with photos • Success • Spelling, handwriting and neatness are no longer barriers • Learning artifacts to be proud of • www.plasq.com
Potentials for comics in Mathematics and Science Education • Introduce an authentic problem • Explain a concept • Demonstrate a process • Generalize an observation • Share discoveries • Communicate understanding • Record experiences
Contact us We would be happy to work with teachers and schools in exploring the potentials of this technology further. Tim Pelton, tpelton@uvic.ca Leslee Francis Pelton, lfrancis@uvic.ca