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Stylization and Abstraction of Photographs

Stylization and Abstraction of Photographs. Doug Decarlo and Anthony Santella. Outline. Introduction Goals / Motivation Image Structure and Analysis Hierarchical Image Representation Results Video Summary Conclusion. Introduction. The human visual system is very powerful

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Stylization and Abstraction of Photographs

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  1. Stylization and Abstraction of Photographs Doug Decarlo and Anthony Santella

  2. Outline • Introduction • Goals / Motivation • Image Structure and Analysis • Hierarchical Image Representation • Results • Video Summary • Conclusion

  3. Introduction • The human visual system is very powerful • It masks the complex perceptual and cognitive processing that is needed to understand images • Good information design makes it easer for us to understand images • Keep detail light in unimportant regions • Have fine detail only in important areas

  4. Example • Invert these heuristics and…

  5. Goals • Paper goal: Present a method for stylizing and abstracting photographs to clarify the meaningful information in them with no artistic ability required

  6. Motivation and Contributions • Artists have known about abstraction for years Henri de Toulouse-Lautrec Moulin Rouge-La Goulue

  7. Motivation and Contributions (Cont) • Many different heuristics have been created for emphasizing certain parts of images • But it is very hard to automatically detect meaningful elements in a photograph • Paper’s solution: Use eye movements to help detect the important areas of a photograph

  8. Algorithm Summary • To transform an image: • Instruct a user to look at the image for a short time, obtaining a record of eye movements. • Disassemble the image into its constituents of visual form using visual analysis (image segmentation and edge detection) • Render the image, preserving the form predicted to be meaningful by applying a model of human visual perception to the eye-movement data

  9. Image Structure and Analysis • Edge Detection: The process of extracting out location of high contrast in an image that are likely to form the boundary of objects

  10. Image Structure and Analysis • Image Segmentation: Partitioning an image into contiguous regions of pixels that have similar appearance.

  11. Image Structure and Analysis • For image segmentation, colors were represented in L*u*v space, to produce region boundaries that were more meaningful for human observers

  12. Image Structure and Analysis • Scale-space Theory: Provides a description of images in terms of how content across different resolutions is related • This theory serves as the basis for their hierarchical representation of the image • It uses segmentation algorithms applied at a variety of scales, and finds containment relationships between their results

  13. Visual Perception • Eye movements give a strong indication of the important elements in an image • People can examine only a small area of an image at a time, and therefore scan them in a series of “fixations”

  14. Eye tracker • Use an eye tracking device to figure out the important areas of a photograph

  15. Hierarchical Image Representation • Create an image pyramid of the input image • The bottom image is the original image • Each layer up is a down-sampled by a constant factor • A segmentation algorithm is computed at each later • Edges are detected using the original image, a process called Edge Tracking is used to smooth them

  16. Building the Hierarchy • Construct a tree, a leaf is created for each segmentation in the tree’s bottom image

  17. Rendering with a Perceptual Model • To create the line drawings, the hierarchal tree that was created is “pruned” of leaf nodes in areas where it is determined the user didn’t see • Pruning is done based on the fixations that were recorded and perceptual cues such contrast sensitivity

  18. Region Smoothing • The detail level of boundaries is uniformly high, since all boundaries derive from the lowest segmentation

  19. Drawing Lines • After the segments have been drawn, we draw the lines • When drawing the lines, we ignore lines that were not important (using factors like how close they were to a fixation, how long they are, etc)

  20. Results

  21. Results

  22. Video • Video time…

  23. Future Work • Have the segmenter use a model of shading • Find new ways to represent textures

  24. Conclusion • This paper presented a new visual style using bold edges and constant color and a method of interaction using eye tracking that helps find important areas of a photograph for image rendering

  25. Questions? • ???

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