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Andrew Brasuell. Working on Masters in CS Interned at Tiburon this past summer. Ikaruga. “Bullet Hell” Dynamic color-switching mechanic Tear-inducing difficulty Completely awesome. RPS: Galactic Showdown. What happens when a third “color” is introduced?
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Andrew Brasuell Working on Masters in CS Interned at Tiburon this past summer
Ikaruga • “Bullet Hell” • Dynamic color-switching mechanic • Tear-inducing difficulty • Completely awesome
RPS: Galactic Showdown • What happens when a third “color” is introduced? • Use Rock Paper Scissors scheme for “colors”, and actually use rocks, paper, and scissors • Make it a little less difficult • More AAI-based (Artificial artificial intelligence) than pattern-based • Inject humor