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Design Team Michelle Brown Brian Daugherty Alex Jung Kyle Krauskopf Ryan Rindler Engineering Team Dustin Bridgewater Lacey Kingery Garrett Orth Advisor Ben Dean. Tunnel Wars. Genre. Grid-based strategy game.
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Design Team Michelle Brown Brian Daugherty Alex Jung Kyle Krauskopf Ryan Rindler Engineering Team Dustin Bridgewater Lacey Kingery Garrett Orth Advisor Ben Dean Tunnel Wars
Genre • Grid-based strategy game
The year is 2038. Human civilzation has been devastated by a full-scale nuclear war. Radiation sweeps across the barren wastelands, making life nearly impossible. However, a few prepared people began new life underground, traveling below the surface of the Earth in old mine shafts. Here, man waited for the time when he could return to the top-world. Expecting to start a new era of peace, giant underground cities arose, and new tunnels were cleared. But competition for scarce resources has driven the survivors to war once again. Tunneling machines and resources have been turned into tools of war. Story and Narrative
Game World • Underground cities and tunnels • Tunneling machines • Pockets of water, lava, and impassable rocks
Game Play • Players take turns moving the tunneling machine • The tunneling machine may tunnel three spaces per turn • The tunneler may move any number of spaces per turn in pre-drilled areas • Elements move at the end of each turn • Elements destroy the tunneler and damage cities • Destroyed tunneler returns at the start of every turn
Challenges • Protect your city from elements • Tunnel so that elements destroy your opponent's city • Make sure your tunnel system doesn't backfire or is used against you
Victory Conditions • Destroy your opponent's city before he destroys yours
Music and Sound • Original works composed by Garrett
User Interface • Mouse used for menu navigation • Arrow keys and space bar to play the game • Options menu and pause menu
Platform / Technolgy • Java WebStart • Slick 2D Graphics library • Written in Java, an object oriented programming language