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Explore instantaneous speed, acceleration effects, and displacement variations through velocity/time graphs. Learn to determine acceleration, displacement, and average velocity, and grasp concepts of motion equations and gravity.
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d6 d5 d4 d3 d2 d1 What effect does an increase in speed have on displacement?
Relatively constant speed = no acceleration High acceleration Instead of position vs. time, consider velocity or speed vs. time.
Velocity Time What is the significance of the slope of the velocity/speed vs. time curve? • Since velocity is on the y-axis and time is on the x-axis, it follows that the slope of the line would be: • Therefore, slope must equal acceleration.
Velocity Velocity Velocity Velocity Velocity Velocity Time Time Time Zero Acceleration Negative Acceleration Positive Acceleration A B C What information does the slope of the velocity vs. time curve provide? Positively sloped curve = increasing velocity (Speeding up). Negatively sloped curve = decreasing velocity (Slowing down). Horizontally sloped curve = constant velocity.
rise run vf – vi tf – ti 8.4m/s-0m/s 1.7s-0.00s m = 4.9 m/s2 Since m = a: a = 4.9 m/s2 Slope = m = m = Acceleration determined from the slope of the curve. What is the acceleration from t = 0 to t = 1.7 seconds?
Velocity A2 A1 Time How can displacement be determined from a v vs. t graph? • Measure the area under the curve. • d = v*t Where • t is the x component • v is the y component A1 = d1 = ½ v1*t1 A2 = d2 = v2*t2 dtotal = d1 + d2
A = b x h A = (7.37s)(11.7m/s) A = 86.2 m A = ½ b x h A = ½ (2.36s)(11.7m/s) A = 13.8 m Measuring displacement from a velocity vs. time graph.
Algebraically deriving the kinematics formulas in your reference table
Velocity Time Determining velocity from acceleration • If acceleration is considered constant: • Since ti is normally set to 0, this term can be eliminated. • Rearranging terms to solve for vf results in: Velocity
Velocity Time What is the average velocity? • If the total displacement and time are known, the average velocity can be found using the formula: • However, if all you have are the initial and final velocities, the average value can be found by: Velocity This latter formula is not in your reference table!
How to determine position, velocity or acceleration without time. (1) (2) Solve (2) for t: and substitute back into (1) By rearranging to solve for : (3) Remember, since Note that d
How to determine displacement, time or initial velocity without the final velocity. (1) (2) Substitute (2) into (1) for vf (4)
Acceleration due to Gravity • All falling bodies accelerate at the same rate when the effects of friction due to water, air, etc. can be ignored. • Acceleration due to gravity is caused by the influences of Earth’s gravity on objects. • The acceleration due to gravity is given the special symbol g. • The acceleration of gravity is a constant close to the surface of the earth. • g = 9.81 m/s2
Example 1: Calculating Distance • A stone is dropped from the top of a tall building. After 3.00 seconds of free-fall, what is the displacement, y of the stone?
Example 1: Calculating Distance • From your reference table: • Since vi = 0 we will substitute g for a and y for d to get:
Example 2: Calculating Final Velocity • What will the final velocity of the stone be?
Example 2: Calculating Final Velocity • Using your reference table: • Again, since vi = 0 and substituting g for a, we get: • Or, we can also solve the problem with:
Example 3: Determining the Maximum Height • How high will the coin go?
Example 3: Determining the Maximum Height • Since we know the initial and final velocity as well as the rate of acceleration we can use: • Since Δd = Δy we can algebraically rearrange the terms to solve for Δy.
Example 4: Determining the Total Time in the Air • How long will the coin be in the air?
Example 4: Determining the Total Time in the Air • Since we know the initial and final velocity as well as the rate of acceleration we can use: , where Solving for t gives us: • Since the coin travels both up and down, this value must be doubled to get a total time of 1.02s
Key Ideas • Instantaneous velocity is equal to the slope of a line tangent to a position vs. time graph. • Slope of a velocity vs. time graphs provides an objects acceleration. • The area under the curve of a velocity vs. time graph provides the objects displacement. • Acceleration due to gravity is the same for all objects when the effects of friction due to wind, water, etc can be ignored.
Important equations to know for uniform acceleration. • df = di + ½ (vi + vf)*t • df = di + vit + ½ at2 • vf2 = vi2 + 2a*(df – di) • vf = vi +at • a = Δv/Δt = (vf – vi)/(tf – ti)
y = 11.65x - 13.07 R = 1.00 2 y = 1.13x + 4.08x - 0.05 2 R = 1.00 2 Determining instantaneous velocity 1997 World Championships - Athens, Greece Maurice Green 100 90 80 70 60 Distance (m) 50 40 30 20 10 0 0 2 4 6 8 10 Time (s)
Instantaneous velocity = slope of line tangent to curve. How do you determine the instantaneous velocity? What is the runners velocity at t = 1.5s?
m = rise/run m = 25m – 5 m 3.75s – 1.0s m = 7.3 m/s v = 7.3 m/s @ 1.5s Determining the instantaneous velocity from the slope of the curve.
rise run vf – vi tf – ti 13m/s-7m/s 3.75s-0.75s m = 2.0 m/s2 Since m = a: a = 2.0 m/s2 Slope = m = m = Acceleration determined from the slope of the curve. What is the acceleration at t = 2 seconds?
vf d = ½ (vf-vi)t vi d = vit t Displacement when acceleration is constant. Displacement = area under the curve. Δd = vit + ½ (vf – vi)*t Simplifying: Δd = ½ (vf + vi)*t If the initial position, di, is not 0, then: df = di + ½ (vf + vi)*t By substituting vf = vi + at df = di + ½ (vi + at + vi)*t Simplifying: df = di + vit + ½ at2