Game On: Using Digital Games to Transform Learning and Assessment
Game On: Using Digital Games to Transform Learning and Assessment
This interactive presentation, based on the book Game On: Using Digital Games to Transform Teaching, Learning, and Assessment, is designed for PK-12 educators and curriculum specialists to find, critique, and evaluate digital games using search and evaluation strategies to determine if they are suitable for instruction, integrate a wide range of digital games into the curriculum utilizing standards, explore the instructional strategies to make these experiences a success for students, and determine meaningful assessment processes during digital game-based learning experiences.
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