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Game On: Using Digital Games to Transform Learning and Assessment This interactive presentation, based on the book Game On: Using Digital Games to Transform Teaching, Learning, and Assessment, is designed for PK-12 educators and curriculum specialists to find, critique, and evaluate digital games using search and evaluation strategies to determine if they are suitable for instruction, integrate a wide range of digital games into the curriculum utilizing standards, explore the instructional strategies to make these experiences a success for students, and determine meaningful assessment processes during digital game-based learning experiences.
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Game On Using Digital Games to Transform Teaching, Learning, and Assessment Ryan L. Schaaf @RyanLSchaaf
Ryan L. Schaaf @RyanLSchaaf
Ryan L. Schaaf @RyanLSchaaf
Ryan L. Schaaf @RyanLSchaaf
Where did the hair go?
Ryan L. Schaaf @RyanLSchaaf Books
Books 01 Making School a Game Worth Playing: Digital Games in the Classroom Book 02 Using Digital Games as Assessment and Instruction Tools Book 03 Game On: Using Digital Games to Transform Teaching, Learning, and Assessment Book http://bit.ly/RyanSchaaf
PROGRAM GOALS Ryan L. Schaaf @RyanLSchaaf Evaluating Games Finding Games 1 2 Critical elements for analyzing games for classroom implementation Strategies that Work Disrupt Gaming Integrating Games Promoting Games 4 3 5 Enlisting more educators to the Forecast Strategies that gaming’s future and identify essential needs Work cause
Ryan L. Schaaf @RyanLSchaaf Finding Games 1 Strategies that Work Promoting Games 5 Enlisting more educators to the cause
PLATFORMS Ryan L. Schaaf @RyanLSchaaf Playstation 3 XBox Wii Xbox One Steam Playstation 4 Wii U iOS Itch.io Google Play Gamefly GOG.com Desura GamersGate Direct2Drive Green Man Gaming Origin PC Playism Web-Browser Based Scratch Oculus 3DS XL
Ryan L. Schaaf @RyanLSchaaf
Ryan L. Schaaf @RyanLSchaaf Promoting Games 5 Enlisting more educators to the cause
Promoting Games 5 Enlisting more educators to the cause
FINDING GAMES Ryan L. Schaaf @RyanLSchaaf 2. PLNs 2 1. Word of Mouth 1 Developing professional connections through your schools, professional associations, conferences, and the digital landscape. • • • Teacher-to-Teacher Learner-to-Teacher Advertisements Professional Learning Networks Word of Mouth 3. Learning Game Networks 4. Self-Research 3 4 Search by academic standard or content topic • • Games4Ed ISTE Games & Simulations Network EdWeb.netGBL Learning Game Networks Self-Research •
FINDING GAMES Ryan L. Schaaf @RyanLSchaaf Science • SIM City EDU • Niche • Disaster Detector 1 Social Studies • Roman Town • Loot Pursuit • Excavate! 2 Mathematics • Meerkatcher • Addimal Adventure • Minecraft ELA • Aqua (Amplify) • Gone Home • Quandry 3 4
FINDING GAMES: HANDS-ON Ryan L. Schaaf @RyanLSchaaf STEP 2 STEP 4 Conduct a Search Evaluate Gameplay Brainstorm a Topic Vet Results STEP 3 STEP 1
Ryan L. Schaaf @RyanLSchaaf Evaluating Games 2 Critical elements for analyzing games for classroom implementation
EVALUATING GAMES HANDS-ON Ryan L. Schaaf @RyanLSchaaf What are the characteristics of a great learning game?
EVALUATING GAMES HANDS-ON Ryan L. Schaaf @RyanLSchaaf What other criteria do you look for in a game if you are considering using it during the learning process?
Ryan L. Schaaf @RyanLSchaaf Integrating Games 3 Strategies that Work
INTEGRATING GAMES – SHORT FORM GAMES Warm-Up Review Formative Assessment Instructional Event Ryan L. Schaaf @RyanLSchaaf
INTEGRATING GAMES – SHORT FORM GAMES Workstation Homework Enrichment Learning Center Ryan L. Schaaf @RyanLSchaaf
INTEGRATING GAMES - LONG FORM GAMES Ryan L. Schaaf @RyanLSchaaf
INTEGRATING GAMES – HANDS-ON Ryan L. Schaaf @RyanLSchaaf What instructional subjects, activities, or topics might this game be linked to? Take 3 minutes to brainstorm some ideas and we will share a few.
Ryan L. Schaaf @RyanLSchaaf Disrupt Gaming 4 Forecast gaming’s future and identify essential needs for learning
DISRUPT GAMING Digital games must transcend proprietary nature. Digital Gaming and Learning Forecasts Ryan L. Schaaf @RyanLSchaaf Digital learning games must have a “popcorn at the movies” mentality.
HANDS-ON- DISRUPT GAMING Ryan L. Schaaf @RyanLSchaaf What other forecasts, disruptions, or needs does gaming and learning need to address to build momentum?
Ryan L. Schaaf @RyanLSchaaf Promoting Games 5 Enlisting more educators to the cause
PROMOTING GAMES Ryan L. Schaaf @RyanLSchaaf LEVELING UP THE MOVEMENT ONLINE COMMUNITIES MENTORS EXPERIMENT AND TINKER WRITE AND SHARE NETWORK We must take to the digital landscape and support each other in our instructional pursuits. Mentor with an experienced digital game-based learning facilitator. Try something new with learners – never feel afraid of failure. Share your experiences through blogging, commenting, and professional reflection. Network, mingle, and unconference as much as you can at Serious Play. These experiences can prove just as valuable as sessions.
COOL GAMES Ryan L. Schaaf @RyanLSchaaf •Amplify Reading (Reading, Early Literacy) •TeacherGaming (Subscription, free trial) •Ruby Rei (ELL students) •Pixowl’s SANDBOX •DigIt Games – Social Studies Games Excavate Rome
PROMOTING GAMES HANDS-ON Ryan L. Schaaf @RyanLSchaaf SESSION QUESTIONS OR COMMENTS
TAKEAWAYS http://bit.ly/GamingEvernote
Books 01 Making School a Game Worth Playing: Digital Games in the Classroom Book 02 Using Digital Games as Assessment and Instruction Tools Book 03 Game On: Using Digital Games to Transform Teaching, Learning, and Assessment Book http://bit.ly/RyanSchaaf
Game On Using Digital Games to Transform Teaching, Learning, and Assessment Ryan L. Schaaf @RyanLSchaaf