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OPOLES (Objective & Positional Oriented Laser Engagement System)

OPOLES (Objective & Positional Oriented Laser Engagement System). Objective. To create a highly modular base laser tag system. A feature rich system Expands on the functionality of the current systems. Systems Diagram. Optical Receiver. GPS. Expandable User I/O (Optional) ‏. CPU.

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OPOLES (Objective & Positional Oriented Laser Engagement System)

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  1. OPOLES (Objective & Positional Oriented Laser Engagement System)

  2. Objective • To create a highly modular base laser tag system. • A feature rich system • Expands on the functionality of the current systems

  3. Systems Diagram Optical Receiver GPS Expandable User I/O (Optional)‏ CPU RF Link Primary User I/O Memory Optical Transmitter

  4. GPS • Global Positioning System • Standalone chip that streams the chips location. • To Be used for: • Projectile Calculations • Ballistics • Blast Damage • Player Tracking • Interactive Game Play Features: • Positional Respawn • Capture/Reach Location • Hunt Player (Radar-ish)

  5. GPS Block DSP/Micro Main board Antenna GPS Chip

  6. RF Link • Radio Frequency Communication. • To Be Used For: • Upload Game Rules • Real Time Scoring • Player Tracking • For display to observers • For Game Play Options (hunt player, captured flag location, ect.)

  7. RF Block DSP/Micro Main board Antenna Transceiver

  8. Optical Transmitter • Transmit point to point line of sight data. • Used For: • Shooting target • Transferring upgrades (health, ammo)‏ • Other optical communications • Set game options in Compatibility modes.

  9. Optical Receiver • Receive Optically transmitted signals. • Used For: • Receiving shots from enemies. • Receiving point to point upgrades (health, ammo, ect.)‏ • Other optical communications • Set game options in Compatibility modes.

  10. Optical Block Receivers (40KHz and 56KHz) Main Board Optical Transmitter (40KHz and 56KHz)

  11. Memory • Provide storage for: • Software • Compatibility modes • Miles, Fragtag, WOW, LTTO • Game types • Capture the Location • Free For All • Player Hunting • ect. • Game Data • Player Data

  12. Primary I/O • Display (LCD/OLED/ect)‏ • Trigger • Force Feedback • Controls (Keypad/Buttons)‏ • Used for navigating software features. • Team color selecting LEDs • Tell a player which sensors are active • Tell players which team a player is aligned. • Other game specific options

  13. Secondary I/O • Future Upgrades • Ammo, Health, Engineering Boxes • Secondary weapons (Pistols, grenade programing)‏ • ect.

  14. Budget

  15. Safety • Low voltage/ Low current system will be fairly harmless to users. • Low power IR light is harmless. • You can’t prove that RF signals are harmful so HAH! • Common sense.

  16. Schedule

  17. Risks • Unable to get parts. • Price of adding feature is too expensive. • Complexity of feature is too hard to implement in a semester time frame. • Scheduling issues.

  18. Contingency • Modular system eliminates need some compatibility issues since we will have a communication protocol for between components. • Modular system we can drop a module without having to completely redesign our system. • If a system can’t be implemented to complexity we can remove that module for the time being. • SVN software/email/weekly meetings.

  19. Who and What • John: • Main board • Communications • TJ: • RF link • GPS • Jen-Yuan: • Power supply • Circuit Modeling • Richard: • Coding • Documentation

  20. Questions ??

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