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From Lottery Games to Slot Machine Games: The Growing Momentum of Internet Gaming. July 31, 2013. Gaming Spectrum. iLOTTERY. iGAMING. LOTTERY. CASINO. Green Gaming. Red Gaming. Bingo. Draw Games. Electronic Instant Tickets. Poker. Casino. Sports. Social Games & Virtual Goods.
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From Lottery Games to Slot Machine Games: The Growing Momentum of Internet Gaming July 31, 2013
Gaming Spectrum iLOTTERY iGAMING LOTTERY CASINO Green Gaming Red Gaming Bingo Draw Games Electronic Instant Tickets Poker Casino Sports Social Games & Virtual Goods Rewards & Loyalty
For Social: Implications are Different VS • Narrower potential audience, • session-based experience • 60-minute or more play dynamic • Higher payout %, high volume • Can be independent from in-venue product • Cash + free play is engagement currency • Player development through bonusing • Broader potential audience, • chance-based experience • 10-minute or less play dynamic • Lower payout %, low volume • Direct connection to retail product is critical (e.g. hybrid game) • Points + rewards is engagement currency • Player development through up-sell & cross-sell “I LOST” “I DIDN’T WIN”
Global Gaming Industry • Worldwide gaming sales of $350 billion* • Casinos operate in over 100 countries; more than 3,500 casinos** • More than 4,300,000 slot machines worldwide** • Online gaming annually generates almost $30 billion in win* • Sports = $14.8 billion • Casino = $7.1 billion • Poker = $4.0 billion • Bingo = $2.1 billion * H2 Gambling Capital ** Bank of America Merrill Lynch Gaming Primer 2013
U.S. Gaming Industry • US 2012 total gaming revenue $64 billion* • Las Vegas Strip 10% • US Regional 47% • Native American 43% • Over 800 casinos in the U.S. in 39 states* • 16 states with commercial casinos (~ 450 Casinos) • 24 states with tribal casinos (~ 425 Casinos) • ~900,000 slot machines in North America • US iGaming Sales • Currently estimated at $3.1 billion** • Pre-UIEGA sales estimated at more than $6.0 billion** * Bank of America Merrill Lynch Gaming Primer 2013 ** H2 Gambling Capital
Why It’s Important Social game audience estimated to be 700-750m people Social casino audience currently at ~170m Source: Casual Games Association (CGA), May 2013
Why It’s Important Source: Casual Games Association (CGA), Macquarie Research, May 2013
UK Study: Majority Play For Fun Or Money 22% of respondents play poker online either for fun or for money Of those … 27% of respondents play casino games online either for fun or for money Of those … 29% of respondents play bingo online either for fun or for money Of those … 56% play for fun only 42% play for fun only 46% play for fun only 2% play for money and for fun 3% play for money and for fun 3% play for money and for fun 42% play for money only 55% play for money only 52% play for money only Source: KantarSport Research Jan 2012
Social Considerations • Session-based of casino games nature match well with social model • Proven real-money casino themes translate best into engaging social games • But, are social players a source of future real-money patrons?
Global Lottery Industry Global Lottery Snapshot • ~180 global lottery jurisdictions* • ~$275B of revenues generated in 2012* • Draw sales ~$200B • Instant sales ~$75B • Less than 15% of lotteries selling products online** Global Lottery Retail Sales ($ in billions)* *Source: Lafleur’s Lottery Almanac. ** Company estimates.
U.S. Lottery Industry • 44 lotteries, including the District of Columbia • ~$70B in annual revenues* • 54% instant tickets • 46% draw games • 147 million Americans play lottery games** • Lottery websites are top visited in their geography • Today, just three lotteries are active with internet sales: IL, GA & MN U.S. Lottery Retail Sales ($ in billions)* * Source: Lafleur’s Lottery Almanac. **Source: SGI’s State of the Industry FY’12.
Social – The Basics Today, virtually all lotteries are actively leveraging social mechanics: Interactive 2nd Chance promotional games Mobile 2nd Chance games Internet-based loyalty and rewards programs
Example: Monopoly Jackpot • Multi-State Linked Game • Every non-winning Monopoly ticket provides a second chance to instantly win • Players scan 2D code on scratch ticket to access website on mobile • Players collect properties to achieve a “monopoly” for a chance to win one of 10 rolling cash jackpots or qualify to win a progressive cash jackpot - up to $1 million! Concept Art
iLottery – The Basics Draw Games Instant Games
Instant Games – Stage 1 • Basic Play • Plays like a printed game • Very simple play action • Game reveals an outcome • Shared prize pool
Instant Games – Stage 2 • Extended Play • Adds interactive mechanics (e.g. player choice) • Provides bonus features • Ideal for licensed brands
Instant Games – Stage 3 Social Play • Player choice • Collections • Power Ups • Continuity • Multiplayer • Leaderboards • Points / Micro-Wins • Progressive Jackpot
Social – Next Steps • Leverage social sharing • Create lottery social games • Play with friends • Team-Play Draw • Multi-Player Instants • eInstants– “Stage 3”
Social Considerations • Lottery player dynamics match well with social model • Social mechanics important to next generation real-money lottery games • eInstant “Stage 3” games will emerge as a major market opportunity
Sciplay.Studio • World leader in supplying iLottery instant games to lotteries and the know how to make them work • An innovator in touch-games for lotteries that bridge the gap between social and online, mobile gaming • Creates game play products that represent emerging genres and advanced business models • 30 years of gaming experience and a deep understanding of casual and social gaming on the internet • Leading provider of casino, slot and social themed games • The most experienced provider of lottery-specific interactive content in the industry Culmination of more than 12 years experience developing, deploying and operating internet-based solutions for the real-money gaming industry