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Serious Games. with an emphasis on educational value. Adam Nakama. 4/19/11 --MMA 2011. Overall summary, ToC, etc. Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA.
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Serious Games with an emphasis on educational value Adam Nakama 4/19/11 --MMA 2011
Overall summary, ToC, etc. • Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA. • A secondary goal will be to introduce other fields of study that relate to ours through this medium.
Overall summary, ToC, etc. • Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA. • A secondary goal will be to introduce other fields of study that relate to ours through this medium. Discussion Topics • Motivation / context for discussion • A brief history / overview of edutainment • What is a game? Serious game? Educational game? • Theoretical constructs / historical context • Some research / products of interest • Related constructs outside of ITS/game design • The proceduralist punchline / endogenous design
READ LEPPER & MALONE One important point
READ LEPPER & MALONE One important point Or re-read Lepper & Malone
Why do people care about games and learning? Games are fun.
Why do people care about games and learning? Games are fun. They also: • increase motivation
Why do people care about games and learning? Games are fun. They also: • increase motivation • might increase learning
Why do people care about games and learning? Games are fun. They also: • increase motivation • might increase learning • might decrease learning
Why do people care about games and learning? Games are fun. They also: • increase motivation • might increase learning • might decrease learning In what sense of "learning"? "Deep" learning? Transfer tasks? Immediate recall? PFL? In what contexts?
Why do people care about games and learning? Games are fun. They also: • increase motivation • might increase learning • might decrease learning In what sense of "learning"? "Deep" learning? Transfer tasks? Immediate recall? PFL? In what contexts? These are mostly open questions, and everyone has an opinion. *
Edutainment Games and learning have had a sordid past 30 years.
Edutainment Games and learning have had a sordid past 30 years. Are games for learning a new phenomenon?
Edutainment Games and learning have had a sordid past 30 years. Are games for learning a new phenomenon?
Edutainment = =
Edutainment Educational Travel Adventure -- e.g. "Oregon Trail" The Educational Adventure genre -- e.g. the JumpStart series For more info, see Mizuko Ito's "Engineering Play"
What is a game? From academics: Roger Caillois (1957)
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003)
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005)
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier Ernest Adams & Andrew Rollings
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier Ernest Adams & Andrew Rollings Raph Koster
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier Ernest Adams & Andrew Rollings Raph Koster Chris Crawford
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier Ernest Adams & Andrew Rollings Raph Koster Chris Crawford Which definition seems most complete to you, or resonates most with you?
An Aside: History lesson We live just outside the Dark Ages of video game scholarship
An Aside: History lesson Narrativists =
An Aside: History lesson Gamists
An Aside: History Lesson Thoughts? Questions?
Two major strains of influence • Ethnographic • Proceduralist
The Magic Circle "All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course. Just as there is no formal difference between play and ritual, so the ‘consecrated spot’ cannot be formally distinguished from the play-ground. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc, are all in form and function play-grounds, i.e. forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an act apart." -- Johan Huizinga, "Homo Ludens" (1938)
An ethnographic approach "As much of America surfaces in a ball park, on a golf links, at a race track, or around a poker table, much of Bali surfaces in a cock ring. For it is only apparently cocks that are fighting there. Actually, it is men." -- Clifford Geertz, "Deep Play: Notes on the Balinese Cockfight" (1973)
Proceduralism "[P]roceduralist games are process-intensive. In these games, expression is found in primarily in the player's experience as it results from interaction with the game's mechanics and dynamics, and less so (in some cases almost not at all) in their visual, aural, and textual aspects." -- Ian Bogost, "Persuasive Games: The Proceduralist Style" (2009)
A fancy chart James Paul Gee Jacob Habgood Sasha Barab James Lester
Why bother with so many dichotomies? Narrativism vs. Gamism (Ludology) Ethnography vs. Proceduralism Constructionist vs. non-Constructionist Academics vs. Game devs Learning Scientists vs. Game Studies
What is a Serious Game? Educational games
What is a Serious Game? Newsgames • http://www.freeonlinegames.com/game/september-12.html
What is a Serious Game? Training games
What is a Serious Game? Training games Bonus: should these games be in the same category as educational games?