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IMS

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    1. Allan Mushabe MSc Elec Eng UCT 2008 IMS IP Multimedia Subsystem Interactive Gaming Application for the IMS Platform ALLAN MUSHABE

    2. Allan Mushabe MSc Elec Eng UCT 2008 Presentation What is IMS? Background & Features Interactive Gaming Current work Key areas Question

    3. Allan Mushabe MSc Elec Eng UCT 2008 What is IMS? IMS is a global standard service platform for NGN communication It integrates current services in an effort to create an all IP based network Also designed to enhance current services Its design was based on the SIP protocol

    4. Allan Mushabe MSc Elec Eng UCT 2008 Background It was defined by the 3GPP It was designed to help with evolving mobile multimedia networks Market for advanced mobile services had increased

    5. Allan Mushabe MSc Elec Eng UCT 2008 Features of IMS capability Presence Push 2 Talk Video Conferencing Voice Messaging Instant Messaging Multi-player gaming Other multimedia services

    6. Allan Mushabe MSc Elec Eng UCT 2007

    7. Interactive Gaming Over the last decade there has been a visible increase in online gaming Currently 62% of gamers play online [1] At the moment ISPs make up the majority of the revenues from the games[1] Allan Mushabe MSc Elec Eng UCT 2008

    8. Interactive Gaming Mobile Network Operators are seeking to enter into the market Currently it’s one of the largest growing markets in broadband networking Mobile Devices allow for the ubiquity of gaming Although this currently is not interactive Allan Mushabe MSc Elec Eng UCT 2008

    9. Allan Mushabe MSc Elec Eng UCT 2008

    10. Online Requirements Network Communication Range Speed Network Coverage Latency Bandwidth Client Processing Power Graphics Memory Ergonomics Allan Mushabe MSc Elec Eng UCT 2008

    11. Interactive Gaming for UCT IMS Currently working a gaming application for the UCT IMS client 3 different communication models were researched Allan Mushabe MSc Elec Eng UCT 2008

    12. Communication Models Client Server With rules that govern the game only With gaming functions and rules Peer to Peer Hybrid Allan Mushabe MSc Elec Eng UCT 2008

    13. Client Server With Rules Only Resource Friendly Easier to Implement Less User Practical More Complex Gaming With Game & Rules Non resource friendly Harder to implement More User Practical Less Complex Games Allan Mushabe MSc Elec Eng UCT 2008

    14. Peer to Peer Generally not user practical Ease of implementation, Resource use and User Practicality dependant on the game complexity Allan Mushabe MSc Elec Eng UCT 2008

    15. Hybrid This is a combination of the 2 architectures The most practical situation is that only the rules are housed at the server Allan Mushabe MSc Elec Eng UCT 2008

    16. General architecture Allan Mushabe MSc Elec Eng UCT 2007

    17. Allan Mushabe MSc Elec Eng UCT 2008

    18. Games Available Puzzles Arcade Action Strategy Sports Simulation Cards Casino Role Playing Word Games Allan Mushabe MSc Elec Eng UCT 2007

    19. Card Game Easily Implementation Requires few hardware, software and network resources Still very popular Can be readily applied to most current mobile devices Allan Mushabe MSc Elec Eng UCT 2007

    20. Card Game Allan Mushabe MSc Elec Eng UCT 2007

    21. Game SUBSCRIBE Allan Mushabe MSc Elec Eng UCT 2007

    22. IMS Subscription NOTIFY Allan Mushabe MSc Elec Eng UCT 2007

    23. Allan Mushabe MSc Elec Eng UCT 2008 Key areas The basic interactive gaming communication QoS Resource Reservation and Allocation Packet Delay, Loss and Error Node Processing Priority

    24. Allan Mushabe MSc Elec Eng UCT 2008 Questions ?

    25. References http://www.gamepro.com/news.cfm?article_id=111888 www.gamingpays.com/secrets/ www.3ggp.org www.gamespot.com/all/news A mobile gaming platform for the IMS, A Akkawi, S Schaller, O Wellnitz, L Wolf Allan Mushabe MSc Elec Eng UCT 2008

    26. Allan Mushabe MSc Elec Eng UCT 2008

    27. Interactive Gaming for UCT IMS Currently working on simple card games Poker league Game Server can hold score Allan Mushabe MSc Elec Eng UCT 2008

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