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1. Allan Mushabe MSc Elec Eng UCT 2008 IMS IP Multimedia Subsystem
Interactive Gaming Application for the IMS Platform
ALLAN MUSHABE
2. Allan Mushabe MSc Elec Eng UCT 2008 Presentation What is IMS?
Background & Features
Interactive Gaming
Current work
Key areas
Question
3. Allan Mushabe MSc Elec Eng UCT 2008 What is IMS? IMS is a global standard service platform for NGN communication
It integrates current services in an effort to create an all IP based network
Also designed to enhance current services
Its design was based on the SIP protocol
4. Allan Mushabe MSc Elec Eng UCT 2008 Background
It was defined by the 3GPP
It was designed to help with evolving mobile multimedia networks
Market for advanced mobile services had increased
5. Allan Mushabe MSc Elec Eng UCT 2008 Features of IMS capability Presence
Push 2 Talk
Video Conferencing
Voice Messaging
Instant Messaging
Multi-player gaming
Other multimedia services
6. Allan Mushabe MSc Elec Eng UCT 2007
7. Interactive Gaming Over the last decade there has been a visible increase in online gaming
Currently 62% of gamers play online [1]
At the moment ISPs make up the majority of the revenues from the games[1]
Allan Mushabe MSc Elec Eng UCT 2008
8. Interactive Gaming Mobile Network Operators are seeking to enter into the market
Currently it’s one of the largest growing markets in broadband networking
Mobile Devices allow for the ubiquity of gaming
Although this currently is not interactive
Allan Mushabe MSc Elec Eng UCT 2008
9. Allan Mushabe MSc Elec Eng UCT 2008
10. Online Requirements Network
Communication Range
Speed
Network Coverage
Latency
Bandwidth
Client
Processing Power
Graphics
Memory
Ergonomics
Allan Mushabe MSc Elec Eng UCT 2008
11. Interactive Gaming for UCT IMS Currently working a gaming application for the UCT IMS client
3 different communication models were researched
Allan Mushabe MSc Elec Eng UCT 2008
12. Communication Models Client Server
With rules that govern the game only
With gaming functions and rules
Peer to Peer
Hybrid Allan Mushabe MSc Elec Eng UCT 2008
13. Client Server With Rules Only
Resource Friendly
Easier to Implement
Less User Practical
More Complex Gaming
With Game & Rules
Non resource friendly
Harder to implement
More User Practical
Less Complex Games
Allan Mushabe MSc Elec Eng UCT 2008
14. Peer to Peer Generally not user practical
Ease of implementation, Resource use and User Practicality dependant on the game complexity
Allan Mushabe MSc Elec Eng UCT 2008
15. Hybrid This is a combination of the 2 architectures
The most practical situation is that only the rules are housed at the server Allan Mushabe MSc Elec Eng UCT 2008
16. General architecture Allan Mushabe MSc Elec Eng UCT 2007
17. Allan Mushabe MSc Elec Eng UCT 2008
18. Games Available Puzzles
Arcade
Action
Strategy
Sports
Simulation
Cards
Casino
Role Playing
Word Games Allan Mushabe MSc Elec Eng UCT 2007
19. Card Game Easily Implementation
Requires few hardware, software and network resources
Still very popular
Can be readily applied to most current mobile devices
Allan Mushabe MSc Elec Eng UCT 2007
20. Card Game Allan Mushabe MSc Elec Eng UCT 2007
21. Game SUBSCRIBE Allan Mushabe MSc Elec Eng UCT 2007
22. IMS Subscription NOTIFY Allan Mushabe MSc Elec Eng UCT 2007
23. Allan Mushabe MSc Elec Eng UCT 2008 Key areas The basic interactive gaming communication QoS
Resource Reservation and Allocation
Packet Delay, Loss and Error
Node Processing
Priority
24. Allan Mushabe MSc Elec Eng UCT 2008 Questions
?
25. References http://www.gamepro.com/news.cfm?article_id=111888
www.gamingpays.com/secrets/
www.3ggp.org
www.gamespot.com/all/news
A mobile gaming platform for the IMS, A Akkawi, S Schaller, O Wellnitz, L Wolf
Allan Mushabe MSc Elec Eng UCT 2008
26. Allan Mushabe MSc Elec Eng UCT 2008
27. Interactive Gaming for UCT IMS Currently working on simple card games
Poker league
Game Server can hold score Allan Mushabe MSc Elec Eng UCT 2008