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STEAM (Science, Technology, Engineering, Arts, and Mathematics) curriculum in Education creates critical thinking in the students. An interdisciplinary way to deal with learning and skills improvement that brushes up across cognitive fields. This spotlights on addressing genuine, real-world hurdles by mediums of the complex employment of technological tools.
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Why steam? STEAM is a dynamic approach that combines the curricular objectives and skills improvement that builds you across all fields. STEAM education aims to nourish about current technologies.
Features of STEAM • It collects majorly in the field of STEM education, appearing technologies, materials science, and all aspects of engineering, including civil, environmental, and structural. • Distance learning pathfinder often highlight different role models and maintains the scope of a lesson enough allows students to be creative
Benefits of STEAM • Use of STEAM at distance learning pathfinder allows student everything from collecting data ,to analyze that data ,find out the quality of that data . • It allowing students to do experiments and take risk during operation. • This education students trained to solve problems by using their critical thinking skills
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