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By: Dr. Megan S. Conklin Presented by: Annie Graebner 10 May 2010. 101 Uses for Second Life in the College Classroom. Second Life. What is it?
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By: Dr. Megan S. Conklin Presented by: Annie Graebner 10 May 2010 101 Uses for Second Life in the College Classroom
Second Life • What is it? • A graphical online environment where users can live their own “life”, creating and interacting with all aspects of the “world”, including other players.
Sample Assignments • Avatar and Identity – exploring appearance • Building a Chair – exploring “physical world” • Simple Scripting – exploring interaction • Comparison to sci-fi virtual environments • Scavenger Hunt
Topics to Explore • Cooperation Games • Economies (reputation, sharing, gaming) • “Grey market”, Business Simulation, Real Estate • Intellectual Property • Sweatshops • Class/Status, Race, Gender • Subcultures, Religion, Marriage & Relationships
Topics to Explore • Death & Dying; Disabilities, Illness, Awareness • Crime & Punishment, Legalities, Gambling • Anti-terrorism & Military Training • Experiments in Government • Geography; Language & Culture • Art, Public Art, & Theatre; Computer Programming • Biology, Mathematics, Physics, Astronomy