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Seven Card Stud 8/b Fundamentals. Core Concepts Starting Hands Fourth and Fifth Street Sixth and Seventh Street. Core Concepts. Scooping is Key The Power of the Ace Freerolling 4. Second-best one-way hands are unplayable. Premium Starting Hands (2% of hands).
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Seven Card Stud 8/b Fundamentals • Core Concepts • Starting Hands • Fourth and Fifth Street • Sixth and Seventh Street
Core Concepts • Scooping is Key • The Power of the Ace • Freerolling • 4. Second-best one-way hands are unplayable
Premium Starting Hands (2% of hands) • 1. Rolled trips (0.25%) • 2. Low straight flush draw (0.5%) • 3. AAx (1.3%)
Strong starting hands (12% of hands) • 1. Low flush draw (0.5%) • 2. Wheel draw (2.7%) • 3. Low straight draw (4.9%) • 4. Big pairs (KK-QQ) (2.6%)
Situational Starting Hands (33% of hands) • 1. Low pair, Ace kicker (0.8%) • 2. Low pair, low kicker (3.3%) • 3. Razz hands (unconnected low draw) (7.6%) • 4. High straight flush draw (incl. 789 etc) (0.7%) • 5. High flush draw (3.5%) • 6. High straight draw (10%) • 7. JJ-99 (4%) • 8. (xx)A (3.5%)
The Early Streets (4th and 5th) • How equity develops from 3rd to 5th street: • 1. Defining two fundamental hand types: “static” and “dynamic” • The strength of static hands (pairs and trips) is not (generally) dependent on what cards they catch. • The strength of dynamic hands (low draws, flush draws, straight draws, particularly combo draws) is highly dependent on what cards they catch. • 2. In matchups between these hands, the cards caught by the dynamic hand largely determines the course of the hand.
The Later Streets (6th and 7th) • Know whether you have: • A hand with strong scoop potential • A strong one-way hand with some equity the other way • A strong one-way hand with no equity the other way • A hand that is marginal both ways
The Later Streets (6th and 7th), continued • What to do once you know: • Pushing vs. Pulling • The Promo Raise • Evaluating a possible freeroll • Jamming in multi-way pots
Core Concepts • Scooping is Key • The Power of the Ace • Freerolling • 4. Second-best one-way hands are unplayable