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World space = physical space, contains robots and obstacles Configuration

World space = physical space, contains robots and obstacles Configuration = set of independent parameters that characterizes the position of every point in the object In 3D space , 6 numbers required to describe configuration of rigid body (3 for position, 3 for orientation).

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World space = physical space, contains robots and obstacles Configuration

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  1. World space = physical space, contains robots and obstacles Configuration = set of independent parameters that characterizes the position of every point in the object In 3D space, 6 numbers required to describe configuration of rigid body (3 for position, 3 for orientation). For a manipulator, the parameters are the “state” of each one of its joints (e.g. a 2-link PUMA [only rotational joints] manipulator’s configuration needs 2 parameters to be described) Degrees of freedom (dof) of an object = number of parameters specifying a configuration

  2. >6-dof manipulators in 3D space belong to the class of redundant manipulators, more flexible, free to use extra dof as wish to solve MP (Motion Planning) problem

  3. Configuration space (Cspace) = set of all configurations Free space (Cfree) = set of allowed (feasible) configurations Obstacle space (Cobstacle) = set of disallowed configurations Cspace = Cfree + Cobstacle

  4. Path of an object • = curve in the configuration space • represented either by: • Mathematical expression, or • Sequence of points • Trajectory • = Path + assignment of time to points along the path • Motion Planning (MP), a general term, either: • Path planning, or • Trajectory planning

  5. Path planning • design of only geometric (kinematic) specifications of the positions and orientations of robots • Trajectory planning • path planning + design of linear and angularvelocities • Path planning < Trajectory planning • at path planning, dynamics of robots unimportant or neglected • path planning also used as first step in design of trajectories

  6. Static motion planning • = obstacle info known a priori • motion of robot designed from given information • Dynamic motion planning • = partial obstacle info available (e.g. visible parts) • Initial planning based on the available information • Follows planned path, discovering more obstacle info • Updates internal representation of environment • Replans path • Continued till goal accomplished • Most papers in MP, up to 1992, deal with static case

  7. Generalized mover’s problem • given: • Robot with “d” degrees of freedom (dof) • In an environment with “n” obstacles • Find path: • collision-free • connecting current (start) configuration to desired (goal) one

  8. Completeness (classification of MP algorithms) • Exact • usually computationally expensive • may determine bounds of a problem’s complexity • Heuristic • ained at genertating a solution in a short time • may fail to find solution or find poor one at difficult problems • important in engineering applications • Resolution complete (discretization) • Probabilistically complete (probabilistic completeness 1)

  9. Scope (classification of MP algorithms) • Global • take into account all environment information • plan a motion from start to goal configuration • Local • avoid obstacles in the vincinity of the robot • use information about nearby obstacles only • used when start and goal are close together • used as component in global planner, or • used as safety feature to avoid unexpected obstacles not present in environment model, but sensed during motion

  10. MP formulation • Configuration space (Cspace – space of all possible motions) • Object representation (robot and objects [config. obstacles]) • Select motion planning approach (suitable to problem) • Skeleton, Cell decomposition, Potential field, Mathematical programming / optimization • Use search method(s), to find a solution path • Local optimization of motion (get shorter and smoother path) • smoother = no sharp corners = not have to use very low speed

  11. Search methods: • Depth-first (not the shortest) • Breadth-first / brushfire (shortest path, examines large part) • Hill climbing / Best-first / Hypothesize and test (blind-alley trap, long time) • A* (minimum cost / shortest path, pruning) • Bi-directional (combine with any algorithm, narrow channels) • Dijkstra’s shortest-path for graphs (most efficient) • Random search / simulated annealing… (random, long time) • MP -> find connected sequence of feasible configurations between start and goal ones

  12. Best explained using a grid S: Start configuration G: Goal configuration Dark: Infeasible configurations Parent configuration -> child configuration Each child has at max one parent (avoid cycles/loops)

  13. Selection of search method • If criterion for selecting good moving direction, use best-first rather than depth-first or breadth-first • If easy problem (free space wide, many motion solutions, any solution adequate, not optimal one), use depth-first or best-first • If shortest path desired, use A* or Dijkstra’s algorithm • Massively parallel computation  breadth-first effective • Bidirectional search whenever possible. Move from cluttered to open space, harder to achieve a configuration in cluttered space • If many MP with different start/goal, compute spatial representation ahead • If one MP problem, do partial representation, refine iteratively (ICORS) • Environment slow change, updating scheme, no recomputation

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